Tete Ok, deplacement corp Ok
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a878a66888
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@ -22,14 +22,19 @@ namespace Bonhomme02
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{
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}
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public BaseBJ(PictureBox Hebergeur, ref Peau parent, Peau bas, double longueur, double epaisseur, double angle)
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public BaseBJ(PictureBox Hebergeur, ref Peau parent, Peau bas, double longueur, double epaisseur, double angle) : this( Hebergeur, ref parent, longueur, epaisseur, angle)
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{
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this.Bas = bas;
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this.Bas.parent = this.Millieux;
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}
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public BaseBJ(PictureBox Hebergeur, ref Peau parent, double longueur, double epaisseur, double angle)
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{
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this.parent = parent;
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this.longueur = longueur;
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this.Haut = new Peau(Hebergeur, ref parent, longueur/2, epaisseur, angle);
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this.Millieux = new Peau(Hebergeur, ref this.Haut, longueur/2, epaisseur, angle);
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this.Bas = bas;
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this.Bas.parent = this.Millieux;
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this.Haut = new Peau(Hebergeur, ref parent, longueur / 2, epaisseur, angle);
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this.Millieux = new Peau(Hebergeur, ref this.Haut, longueur / 2, epaisseur, angle);
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}
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public void Afficher(IntPtr handle)
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{
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@ -56,10 +61,12 @@ namespace Bonhomme02
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return vecteur.Phase;
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}
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public Point TouverPointMillieux(Point bas)
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{
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try
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{
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Point H = Haut.Coordonnee;
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//Point M = new Point() ; //Inconnue
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Point B = new Point(bas.X-H.X, bas.Y-H.Y); //On part du principe que H est 0;0
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Point B = new Point(bas.X - H.X, bas.Y - H.Y); //On part du principe que H est 0;0
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Complex tt = new Complex(B.X, B.Y);
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@ -67,7 +74,7 @@ namespace Bonhomme02
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double b = Math.Sqrt(Math.Pow(B.X, 2) + Math.Pow(B.Y, 2));
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double cooMX = (B.Y * a + B.X * b);
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cooMX /= 2*b;
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cooMX /= 2 * b;
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double cooMY = -(B.X * a - B.Y * b);
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cooMY /= 2 * b;
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@ -78,20 +85,21 @@ namespace Bonhomme02
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int yy = (int)Math.Round(cooMY);
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return new Point(xx, yy);
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}
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catch(Exception e)
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{
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Console.WriteLine("Erreur Point millieux : " + e);
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return new Point(0, 0);
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}
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}
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public void Bouger(int X, int Y)
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{
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Point nouveauPtBas = new Point(Bas.X + X, Bas.Y + Y);
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Point nouveauPtMillieux = TouverPointMillieux(nouveauPtBas);
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if(nouveauPtMillieux.X == 0 && nouveauPtMillieux.Y == 0)
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{
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}
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else
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if(nouveauPtMillieux.X != 0 || nouveauPtMillieux.Y != 0)
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{
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Haut.Angle = TrouverAngleHaut(nouveauPtMillieux);
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Millieux.Angle = TrouverAngleMillieux(nouveauPtBas);
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}
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}
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}
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@ -3,10 +3,19 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Bonhomme02
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{
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class Bras : BaseBJ
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{
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public Bras()
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{
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}
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public Bras(PictureBox Hebergeur, ref Peau parent, double longueur, double epaisseur, double angle) : base( Hebergeur, ref parent, longueur, epaisseur, angle)
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{
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base.Bas = new Pied(Hebergeur, ref base.Millieux, longueur * 0.3125, epaisseur, 0);
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}
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}
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}
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@ -16,6 +16,7 @@ namespace Bonhomme02
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private BaseBJ jambe;
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private Pied pied;
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private Peau corp;
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Tete tete;
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private BufferedGraphics bufferG = null;
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private Graphics g;
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@ -36,9 +37,14 @@ namespace Bonhomme02
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}
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else
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{
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corp.Cacher(this.TV.Handle);
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tete.Cacher(this.TV.Handle);
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jambe.Cacher(this.TV.Handle);
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corp.coordonnee = new Point(corp.coordonnee.X + 3, corp.coordonnee.Y + 0);
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jambe.Bouger(+3, -3);
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jambe.Afficher(this.TV.Handle);
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corp.Afficher(this.TV.Handle);
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tete.Afficher(this.TV.Handle);
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}
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}
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@ -59,11 +65,13 @@ namespace Bonhomme02
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corp = new Peau(this.TV, 80, 80, 100, 40, Math.PI / 2);
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pied = new Pied(this.TV, 25, 10, 0);
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jambe = new BaseBJ(this.TV, ref corp, pied, 80, 10, Math.PI / 2);
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jambe = new Jambe(this.TV, ref corp, 100, 10, Math.PI / 2);
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tete = new Tete(this.TV, ref corp, 35);
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jambe.Haut.Angle = Math.PI/4;
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jambe.Millieux.Angle = Math.PI/2 + Math.PI/8 ;
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jambe.Afficher(this.TV.Handle);
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corp.Afficher(this.TV.Handle);
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tete.Afficher(this.TV.Handle);
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this.btnStopDeplacerCTick.Enabled = true;
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this.timerImage.Start();
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@ -3,10 +3,21 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Bonhomme02
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{
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class Jambe : BaseBJ
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{
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/*pied = new Pied(this.TV, 25, 10, 0);
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jambe = new BaseBJ(this.TV, ref corp, pied, 80, 10, Math.PI / 2);*/
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public Jambe()
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{
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}
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public Jambe(PictureBox Hebergeur, ref Peau parent, double longueur, double epaisseur, double angle) : base( Hebergeur, ref parent, longueur, epaisseur, angle)
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{
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base.Bas = new Pied(Hebergeur,ref base.Millieux, longueur*0.3125, epaisseur, 0);
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}
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}
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}
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@ -74,7 +74,7 @@ namespace Bonhomme02
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{
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base.longueur = new Vecteur(lg, angle);
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base.epaisseur = new Vecteur(ep, ref base.longueur, true);
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talon = new Vecteur(lg / 2, angle);
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talon = new Vecteur(lg / 3, angle);
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}
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#endregion
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@ -1,12 +1,78 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Bonhomme02
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{
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class Tete
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class Tete : BaseDessin
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{
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public int rayon;
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Peau corp;
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public Tete() : base()
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{
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}
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public Tete(PictureBox hebergeur, ref Peau corp, int rayon) : base(hebergeur)
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{
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this.rayon = rayon;
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this.corp = corp;
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}
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public Tete(PictureBox hebergeur, int xy) : base(hebergeur, xy)
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{
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}
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public Tete(PictureBox hebergeur, int x, int y) : base(hebergeur, x, y)
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{
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}
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public Tete(int x, int y) : base(x, y)
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{
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}
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public Tete(PictureBox hebergeur, int xy, Color crayon) : base(hebergeur, xy, crayon)
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{
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}
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public Tete(PictureBox hebergeur, int x, int y, Color crayon) : base(hebergeur, x, y, crayon)
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{
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}
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public override void Cacher(IntPtr handle)
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{
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Point posi = new Point(corp.coordonnee.X - rayon, corp.coordonnee.Y - rayon * 2);
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if (base.Visible)
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{
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Graphics gr = Graphics.FromHwnd(handle);
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if (base.Remplir)
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{
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gr.FillEllipse(new SolidBrush(base.Fond), posi.X , posi.Y, rayon*2, rayon*2);
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}
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gr.DrawEllipse(new Pen(base.Fond), posi.X, posi.Y, rayon*2, rayon*2);
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}
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}
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public override void Afficher(IntPtr handle)
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{
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if (base.Visible)
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{
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Graphics gr = Graphics.FromHwnd(handle);
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Point posi = new Point(corp.coordonnee.X - rayon , corp.coordonnee.Y - rayon * 2);
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if (base.Remplir)
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{
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gr.FillEllipse(new SolidBrush(Color.Blue), posi.X, posi.Y, rayon * 2, rayon * 2);
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}
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gr.DrawEllipse(new Pen(Brushes.Black), posi.X, posi.Y, rayon * 2, rayon * 2);
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}
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}
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}
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}
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