Netoyage Bonhomme01
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commit
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27004.2002
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bonhomme01", "Bonhomme01\Bonhomme01.csproj", "{B3C7D374-80DA-45F0-B97F-6320169C1BE7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C53F0596-CB41-43D0-97DF-706218E42504}
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Bonhomme01
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{
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class Bonhomme : Rectangle
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{
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public Jambe jambe1, jambe2;
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Jambe bras1, bras2;
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Cercle tete;
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int flag = 0;
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public Bonhomme(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical) : base(hebergeur, new Point(origine.X, origine.Y+Lhorizontal), Lhorizontal, Lvertical)
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{
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tete = new Cercle(hebergeur, origine, Lhorizontal, Lhorizontal);
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tete.fond = Color.Pink;
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origine = new Point(origine.X, origine.Y + Lhorizontal);
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jambe1 = new Jambe(hebergeur, new Point(origine.X + 4*(Lhorizontal / 10), origine.Y + Lvertical), (Lhorizontal / 5), Lvertical);
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jambe2 = new Jambe(hebergeur, new Point(origine.X + 4*(Lhorizontal / 10), origine.Y + Lvertical), (Lhorizontal / 5), Lvertical);
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bras1 = new Jambe(hebergeur, new Point(origine.X + 4 * (Lhorizontal / 10), origine.Y + Lvertical/5), (Lhorizontal / 5), Lvertical);
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bras2 = new Jambe(hebergeur, new Point(origine.X + 4 * (Lhorizontal / 10), origine.Y + Lvertical/5), (Lhorizontal / 5), Lvertical);
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bras1.Fond = Color.Blue;
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bras2.Fond = Color.Blue;
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}
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public new void Afficher(IntPtr handle)
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{
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base.Afficher(handle);
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jambe1.Afficher(handle);
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jambe2.Afficher(handle);
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bras1.Afficher(handle);
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bras2.Afficher(handle);
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tete.Afficher(handle);
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}
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public new void Cacher(IntPtr handle)
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{
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base.Cacher(handle);
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jambe1.Cacher(handle);
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jambe2.Cacher(handle);
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bras1.Cacher(handle);
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bras2.Cacher(handle);
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tete.Cacher(handle);
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}
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public void Bouger(int x, int y, Jambe.AngleJambe angleJambe1, Jambe.AngleJambe angleJambe2)
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{
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if(flag == 0)
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jambe1.angleJambe = angleJambe1;
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flag = 2;
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if (jambe1.angleJambe.AngleBassin == 0 && jambe2.angleJambe.AngleBassin == 0 || 1==1)
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{
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//jambe1.Monter(1);
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jambe1.Avancer(10);
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// jambe1.Avancer(10);
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// jambe1.Avancer(10);
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}
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else if (jambe1.angleJambe.AngleBassin != 0 && jambe2.angleJambe.AngleBassin == 0 && 1==2)
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{
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jambe1.angleJambe.AngleBassin -= 25;
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jambe1.angleJambe.AngleCheville -= 25;
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jambe1.angleJambe.AngleGenou -= 25;
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jambe2.angleJambe.AngleBassin = 1;
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}
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else
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{
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}
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/*base.Origine = new Point(base.Origine.X+x, base.Origine.Y+y);
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jambe1.Origine = new Point(jambe1.Origine.X + x, jambe1.Origine.Y + y);
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jambe1.CentrerPointOrigine();
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jambe1.angleJambe = angleJambe1;
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jambe2.Origine = new Point(jambe2.Origine.X + x, jambe2.Origine.Y + y);
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jambe2.CentrerPointOrigine();
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jambe2.angleJambe = angleJambe2;
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bras1.Origine = new Point(bras1.Origine.X + x, bras1.Origine.Y + y);
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bras2.Origine = new Point(bras2.Origine.X + x, bras2.Origine.Y + y);
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bras1.angleJambe = angleJambe1;
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bras2.angleJambe = angleJambe2;
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bras1.CentrerPointOrigine();
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bras2.CentrerPointOrigine();
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tete.Origine = new Point(tete.Origine.X + x, tete.Origine.Y + y);*/
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B3C7D374-80DA-45F0-B97F-6320169C1BE7}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Bonhomme01</RootNamespace>
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<AssemblyName>Bonhomme01</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Bonhomme.cs" />
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<Compile Include="Cercle.cs" />
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="Jambe.cs" />
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<Compile Include="Vecteur.cs" />
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<Compile Include="PointOrigine.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Rectangle.cs" />
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Bonhomme01
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{
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class Cercle
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{
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private PictureBox hebergeur;
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public Color fond = Color.Red;
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public Color contour = Color.Black;
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public int eppaisseurContour = 1;
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public Color backgroud;
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public bool remplir = true;
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public bool visible = true;
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private Point origine, origineRotation;
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private Cercle rectParent;
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public bool parentFlag = false;
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bool setToCenterFlag = false;
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public bool memeOrigineOrigineRotation_flag = true;
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public int Lhorizontal, Lvertical;
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public float angleRotation;
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private int decalageY = 0, decalageX = 0;
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private int diam;
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public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical)
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{
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this.hebergeur = hebergeur;
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origineRotation = this.origine = origine;
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this.Lhorizontal = Lhorizontal;
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this.Lvertical = Lvertical;
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this.parentFlag = false;
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angleRotation = 0;
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backgroud = hebergeur.BackColor;
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diam = Lhorizontal;
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}
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public Cercle(PictureBox hebergeur, int Lhorizontal, int Lvertical, ref Cercle rectParent, float angle)
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{
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this.hebergeur = hebergeur;
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this.parentFlag = true;
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this.Origine = rectParent.CIG;
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this.rectParent = rectParent;
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this.Lhorizontal = Lhorizontal;
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this.Lvertical = Lvertical;
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this.angleRotation = angle;
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backgroud = hebergeur.BackColor;
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diam = Lhorizontal;
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}
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public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation) : this(hebergeur, origine, Lhorizontal, Lvertical)
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{
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this.angleRotation = angleRotation;
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}
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public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation, Point origineRotation) : this(hebergeur, origine, Lhorizontal, Lvertical, angleRotation)
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{
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this.origineRotation = origineRotation;
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}
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#region pointPourRotation
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public Vecteur CSG { get { return (new Vecteur(Origine.X, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
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public Vecteur CSD { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
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public Vecteur CIG { get { return (new Vecteur(Origine.X, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
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public Vecteur CID { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
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#endregion
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#region accesseur
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public Point Origine
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{
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get
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{
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if (parentFlag)
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{
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return new Point(rectParent.CIG.X + decalageX, rectParent.CIG.Y + decalageY);
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}
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return new Point(origine.X - decalageX, origine.Y - decalageY);
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}
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set
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{
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if (memeOrigineOrigineRotation_flag && !parentFlag)
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{
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origineRotation = origine = value;
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}
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else if (parentFlag)
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{
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origine = value;
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}
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else if (!parentFlag)
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{
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origineRotation = origine = value;
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}
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}
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}
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public Point OrigineRotation
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{
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get
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{
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if (memeOrigineOrigineRotation_flag)
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return Origine;
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else
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return origineRotation;
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}
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set
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{
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origineRotation = value;
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memeOrigineOrigineRotation_flag = false;
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}
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}
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public void CentrerPointOrigine()
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{
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if (parentFlag)
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{
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decalageX = 0;
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decalageY = 0;
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Point millieuParent = Vecteur.Millieux(rectParent.CIG, rectParent.CID);
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Point millieuxenfant = Vecteur.Millieux(this.CSG, this.CSD);
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decalageX = millieuParent.X - millieuxenfant.X;
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decalageY = millieuParent.Y - millieuxenfant.Y;
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setToCenterFlag = false;
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}
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else if (!setToCenterFlag || 1 == 1)
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{
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float old = angleRotation;
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angleRotation = 0;
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OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
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setToCenterFlag = true;
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angleRotation = old;
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}
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}
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#endregion
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#region methode
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public void Afficher(IntPtr handle)
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{
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if (visible)
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{
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Graphics gr = Graphics.FromHwnd(handle);
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Point[] l = new Point[4] { CSG, CSD, CID, CIG };
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if (remplir)
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{
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|
||||||
gr.FillEllipse(new SolidBrush(fond), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
gr.DrawEllipse(new Pen(contour, eppaisseurContour), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Afficher(IntPtr handle, float angle)
|
|
||||||
{
|
|
||||||
this.angleRotation = angle;
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
gr.FillEllipse(new SolidBrush(fond), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
gr.DrawEllipse(new Pen(contour, eppaisseurContour), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Cacher(IntPtr handle)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
gr.FillEllipse(new SolidBrush(backgroud), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
gr.DrawEllipse(new Pen(backgroud, eppaisseurContour), origine.X, origine.Y, diam, diam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,111 +0,0 @@
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Variable nécessaire au concepteur.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Nettoyage des ressources utilisées.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Code généré par le Concepteur Windows Form
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
|
|
||||||
/// le contenu de cette méthode avec l'éditeur de code.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.TV = new System.Windows.Forms.PictureBox();
|
|
||||||
this.timerImage = new System.Windows.Forms.Timer(this.components);
|
|
||||||
this.btnEffacer = new System.Windows.Forms.Button();
|
|
||||||
this.btnStopDeplacerCTick = new System.Windows.Forms.Button();
|
|
||||||
this.btnCreationCarrosse = new System.Windows.Forms.Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.TV)).BeginInit();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// TV
|
|
||||||
//
|
|
||||||
this.TV.Location = new System.Drawing.Point(13, 13);
|
|
||||||
this.TV.Name = "TV";
|
|
||||||
this.TV.Size = new System.Drawing.Size(782, 241);
|
|
||||||
this.TV.TabIndex = 0;
|
|
||||||
this.TV.TabStop = false;
|
|
||||||
//
|
|
||||||
// timerImage
|
|
||||||
//
|
|
||||||
this.timerImage.Interval = 500;
|
|
||||||
this.timerImage.Tick += new System.EventHandler(this.timerImage_Tick);
|
|
||||||
//
|
|
||||||
// btnEffacer
|
|
||||||
//
|
|
||||||
this.btnEffacer.Location = new System.Drawing.Point(13, 305);
|
|
||||||
this.btnEffacer.Name = "btnEffacer";
|
|
||||||
this.btnEffacer.Size = new System.Drawing.Size(389, 23);
|
|
||||||
this.btnEffacer.TabIndex = 10;
|
|
||||||
this.btnEffacer.Text = "Effacer Tout";
|
|
||||||
this.btnEffacer.UseVisualStyleBackColor = true;
|
|
||||||
this.btnEffacer.Click += new System.EventHandler(this.btnEffacer_Click);
|
|
||||||
//
|
|
||||||
// btnStopDeplacerCTick
|
|
||||||
//
|
|
||||||
this.btnStopDeplacerCTick.Enabled = false;
|
|
||||||
this.btnStopDeplacerCTick.Location = new System.Drawing.Point(408, 305);
|
|
||||||
this.btnStopDeplacerCTick.Name = "btnStopDeplacerCTick";
|
|
||||||
this.btnStopDeplacerCTick.Size = new System.Drawing.Size(387, 23);
|
|
||||||
this.btnStopDeplacerCTick.TabIndex = 9;
|
|
||||||
this.btnStopDeplacerCTick.Text = "Stop Tick";
|
|
||||||
this.btnStopDeplacerCTick.UseVisualStyleBackColor = true;
|
|
||||||
this.btnStopDeplacerCTick.Click += new System.EventHandler(this.btnStopDeplacerCTick_Click);
|
|
||||||
//
|
|
||||||
// btnCreationCarrosse
|
|
||||||
//
|
|
||||||
this.btnCreationCarrosse.Location = new System.Drawing.Point(13, 276);
|
|
||||||
this.btnCreationCarrosse.Name = "btnCreationCarrosse";
|
|
||||||
this.btnCreationCarrosse.Size = new System.Drawing.Size(782, 23);
|
|
||||||
this.btnCreationCarrosse.TabIndex = 11;
|
|
||||||
this.btnCreationCarrosse.Text = "Creer Carrosse";
|
|
||||||
this.btnCreationCarrosse.UseVisualStyleBackColor = true;
|
|
||||||
this.btnCreationCarrosse.Click += new System.EventHandler(this.btnCreationCarrosse_Click);
|
|
||||||
//
|
|
||||||
// EcranAccueil
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(807, 415);
|
|
||||||
this.Controls.Add(this.btnCreationCarrosse);
|
|
||||||
this.Controls.Add(this.btnEffacer);
|
|
||||||
this.Controls.Add(this.btnStopDeplacerCTick);
|
|
||||||
this.Controls.Add(this.TV);
|
|
||||||
this.Name = "EcranAccueil";
|
|
||||||
this.Text = "Dessins Animés";
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.TV)).EndInit();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private System.Windows.Forms.PictureBox TV;
|
|
||||||
private System.Windows.Forms.Timer timerImage;
|
|
||||||
private System.Windows.Forms.Button btnEffacer;
|
|
||||||
private System.Windows.Forms.Button btnStopDeplacerCTick;
|
|
||||||
private System.Windows.Forms.Button btnCreationCarrosse;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,72 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
private Bonhomme bonhomme;
|
|
||||||
|
|
||||||
private BufferedGraphics bufferG = null;
|
|
||||||
private Graphics g;
|
|
||||||
Jambe.AngleJambe angleJ1 = new Jambe.AngleJambe(-45, 45, 0);
|
|
||||||
Jambe.AngleJambe angleJ2 = new Jambe.AngleJambe(-45, 45, 0);
|
|
||||||
Jambe.AngleJambe brasJ1 = new Jambe.AngleJambe(-90, -90, -90);
|
|
||||||
Jambe.AngleJambe brasJ2 = new Jambe.AngleJambe(-90, -90, -90);
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
// Modification contre le scintillement - Creation d'une mémoire tampon graphique
|
|
||||||
bufferG = BufferedGraphicsManager.Current.Allocate(TV.CreateGraphics(), TV.DisplayRectangle);
|
|
||||||
g = bufferG.Graphics;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void timerImage_Tick(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (this.bonhomme.Origine.X + this.bonhomme.Lhorizontal >= this.TV.Width)
|
|
||||||
{
|
|
||||||
this.timerImage.Stop();
|
|
||||||
this.btnStopDeplacerCTick.Enabled = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//this.bonhomme.Cacher(this.TV.Handle);
|
|
||||||
//angleJ1.AngleBassin += 1;
|
|
||||||
//angleJ1.AngleCheville = angleJ1.AngleGenou += 2;
|
|
||||||
//angleJ2.AngleBassin -= 1;
|
|
||||||
//angleJ2.AngleCheville = angleJ2.AngleGenou -= 2;
|
|
||||||
this.bonhomme.Cacher(this.TV.Handle);
|
|
||||||
this.bonhomme.Bouger(1, 0, angleJ1, angleJ2);
|
|
||||||
this.bonhomme.Afficher(this.TV.Handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void btnStopDeplacerCTick_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
this.timerImage.Stop();
|
|
||||||
this.btnStopDeplacerCTick.Enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void btnEffacer_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(this.TV.Handle);
|
|
||||||
gr.FillRectangle(new SolidBrush(this.TV.BackColor), 0, 0, this.TV.Bounds.Width, this.TV.Bounds.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void btnCreationCarrosse_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
this.bonhomme = new Bonhomme(TV, TV.Location, 30, 60);
|
|
||||||
this.bonhomme.Bouger(0, 0, angleJ1, angleJ2);
|
|
||||||
this.bonhomme.Afficher(this.TV.Handle);
|
|
||||||
this.btnStopDeplacerCTick.Enabled = true;
|
|
||||||
this.timerImage.Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,207 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using System.Numerics;
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
class Jambe : Rectangle
|
|
||||||
{
|
|
||||||
private int etapeMarche = 0;
|
|
||||||
Rectangle jambeBas, pied;
|
|
||||||
public Color Fond
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return base.fond;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
base.fond = jambeBas.fond = pied.fond = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public struct AngleJambe
|
|
||||||
{
|
|
||||||
public float AngleBassin;
|
|
||||||
public float AngleGenou;
|
|
||||||
public float AngleCheville;
|
|
||||||
public AngleJambe(float angleBassin, float angleGenou, float angleCheville)
|
|
||||||
{
|
|
||||||
this.AngleBassin = angleBassin;
|
|
||||||
this.AngleGenou = angleGenou;
|
|
||||||
this.AngleCheville = angleCheville;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public AngleJambe angleJambe;
|
|
||||||
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical) : base(hebergeur, origine, Lhorizontal, Lvertical / 2)
|
|
||||||
{
|
|
||||||
|
|
||||||
Rectangle me = this;
|
|
||||||
angleJambe = new AngleJambe(0, 0, 0);
|
|
||||||
base.angleRotation = angleJambe.AngleBassin;
|
|
||||||
jambeBas = new Rectangle(hebergeur, Lhorizontal, Lvertical / 2, ref me, angleJambe.AngleGenou);
|
|
||||||
pied = new Rectangle(hebergeur, Lhorizontal * 2, Lvertical / 10, ref jambeBas, angleJambe.AngleCheville);
|
|
||||||
}
|
|
||||||
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, AngleJambe angle) : base(hebergeur, origine, Lhorizontal, Lvertical / 2, angle.AngleBassin)
|
|
||||||
{
|
|
||||||
Rectangle me = this;
|
|
||||||
angleJambe = angle;
|
|
||||||
jambeBas = new Rectangle(hebergeur, Lhorizontal, Lvertical / 2, ref me, angleJambe.AngleGenou);
|
|
||||||
pied = new Rectangle(hebergeur, Lhorizontal * 2, Lvertical / 10, ref jambeBas, angleJambe.AngleCheville);
|
|
||||||
}
|
|
||||||
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, AngleJambe angle, Point origineRotation) : base(hebergeur, origine, Lhorizontal, Lvertical / 2, angle.AngleBassin, origineRotation)
|
|
||||||
{
|
|
||||||
Rectangle me = this;
|
|
||||||
angleJambe = angle;
|
|
||||||
jambeBas = new Rectangle(hebergeur, origine, Lhorizontal, Lvertical / 2, angleJambe.AngleGenou, origineRotation);
|
|
||||||
pied = new Rectangle(hebergeur, jambeBas.CIG, Lhorizontal * 2, Lvertical / 10, angleJambe.AngleCheville, origineRotation);
|
|
||||||
}
|
|
||||||
public new void Afficher(IntPtr handle)
|
|
||||||
{
|
|
||||||
base.angleRotation = angleJambe.AngleBassin;
|
|
||||||
jambeBas.angleRotation = angleJambe.AngleGenou;
|
|
||||||
pied.angleRotation = angleJambe.AngleCheville;
|
|
||||||
base.CentrerPointOrigine();
|
|
||||||
base.Afficher(handle);
|
|
||||||
jambeBas.CentrerPointOrigine();
|
|
||||||
jambeBas.Afficher(handle);
|
|
||||||
//pied.CentrerPointOrigine();
|
|
||||||
pied.Afficher(handle);
|
|
||||||
}
|
|
||||||
public new void Cacher(IntPtr handle)
|
|
||||||
{
|
|
||||||
base.angleRotation = angleJambe.AngleBassin;
|
|
||||||
jambeBas.angleRotation = angleJambe.AngleGenou;
|
|
||||||
pied.angleRotation = angleJambe.AngleCheville;
|
|
||||||
|
|
||||||
base.Cacher(handle);
|
|
||||||
jambeBas.Cacher(handle);
|
|
||||||
pied.Cacher(handle);
|
|
||||||
}
|
|
||||||
public float Genou
|
|
||||||
{
|
|
||||||
get { return jambeBas.angleRotation; }
|
|
||||||
set { jambeBas.angleRotation = angleJambe.AngleGenou = value % 360; }
|
|
||||||
}
|
|
||||||
public float Cheville
|
|
||||||
{
|
|
||||||
get { return pied.angleRotation; }
|
|
||||||
set { pied.angleRotation = angleJambe.AngleCheville = value % 360; }
|
|
||||||
}
|
|
||||||
public void Bouger(int x, int y)
|
|
||||||
{
|
|
||||||
//Origine = new Point(Origine.X + x, Origine.Y + y);
|
|
||||||
// jambeBas.Origine = new Point(jambeBas.Origine.X + x, jambeBas.Origine.Y + y);
|
|
||||||
// pied.Origine = new Point(pied.Origine.X + x, pied.Origine.Y + y);
|
|
||||||
}
|
|
||||||
public void Monter(int x)
|
|
||||||
{
|
|
||||||
MajAngle();
|
|
||||||
Vecteur l = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(jambeBas.CIG, jambeBas.CID).Millieux());//Vecteur entre le haut et le bas du pied
|
|
||||||
Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(base.CIG, base.CID).Millieux());//Vecteur entre le haut et le genou
|
|
||||||
// var a = ((l.ABS - x) * (l.ABS - x));
|
|
||||||
int lvertical = (int)m.ABS; //var b = (2 * (l.ABS - x) * Lvertical);
|
|
||||||
Console.WriteLine("L:{0} vert:{1} x:{2}", l.ABS, lvertical, x);
|
|
||||||
double bla = (Math.Pow((l.ABS - x), 2)) / (2 * (l.ABS) * (lvertical));
|
|
||||||
Console.WriteLine("bla:{0}", bla);
|
|
||||||
double angle = Math.Acos(bla);
|
|
||||||
angle *= 180;
|
|
||||||
angle /= Math.PI;
|
|
||||||
Console.WriteLine(angle);
|
|
||||||
angleJambe.AngleBassin = (float)-angle;
|
|
||||||
angleJambe.AngleGenou = (float)angle;
|
|
||||||
}
|
|
||||||
public void Avancer(int x)
|
|
||||||
{
|
|
||||||
x = 10;
|
|
||||||
MajAngle();
|
|
||||||
Vecteur l = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(jambeBas.CIG, jambeBas.CID).Millieux());//Vecteur entre le haut et le bas de la jambe
|
|
||||||
Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(base.CIG, base.CID).Millieux());//Vecteur entre le haut et le genou
|
|
||||||
/* Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD), new Vecteur(pied.CIG, pied.CID));//Vecteur entre le haut et le bas du pied
|
|
||||||
// var a = ((l.ABS - x) * (l.ABS - x));
|
|
||||||
double lvertical = (new Vecteur(base.CSG, base.CIG)).ABS/* m.ABS*/
|
|
||||||
|
|
||||||
//try
|
|
||||||
//{
|
|
||||||
|
|
||||||
Vecteur vecteurPied = new Vecteur(jambeBas.CIG.X+x, jambeBas.CIG.Y, base.CSG.X, base.CSG.Y);//Vecteur entre le haut et le bas de la jambe
|
|
||||||
vecteurPied.DeplacerSurOrigine();
|
|
||||||
double rayon = m.ABS;
|
|
||||||
Console.WriteLine("Rayon : " + rayon);
|
|
||||||
double paramA = Math.Pow(vecteurPied.X, 2) + Math.Pow(vecteurPied.Y, 2);
|
|
||||||
paramA /= vecteurPied.Y * 2;
|
|
||||||
Console.WriteLine("pied X : " + vecteurPied.X + " ;; pied Y : " + vecteurPied.Y + " ;; a : " + paramA);
|
|
||||||
double paramRacineDelta = Math.Pow(paramA, 2) * Math.Pow(vecteurPied.Y, 2);
|
|
||||||
paramRacineDelta = (Math.Pow(rayon, 2) * (Math.Pow(vecteurPied.X, 2) + Math.Pow(vecteurPied.Y, 2))) - paramRacineDelta;
|
|
||||||
paramRacineDelta = 2 * Math.Sqrt(paramRacineDelta);
|
|
||||||
paramRacineDelta /= Math.Abs(vecteurPied.Y);
|
|
||||||
double pxSurPy = vecteurPied.X / vecteurPied.Y;
|
|
||||||
double cooGenouX = -2 * paramA * pxSurPy + paramRacineDelta;
|
|
||||||
cooGenouX /= 2 + 2 * Math.Pow(pxSurPy, 2);
|
|
||||||
double cooGenouY = paramA - pxSurPy * cooGenouX;
|
|
||||||
Complex genouComplex = new Complex(cooGenouX, cooGenouY);
|
|
||||||
|
|
||||||
|
|
||||||
angleJambe.AngleBassin = -(float)(genouComplex.Phase * 57.2958)%90;
|
|
||||||
|
|
||||||
|
|
||||||
Vecteur vecteurGenouPied = new Vecteur(vecteurPied.X, vecteurPied.Y, (int)cooGenouX, (int)cooGenouY);
|
|
||||||
vecteurGenouPied.DeplacerSurOrigine();
|
|
||||||
angleJambe.AngleGenou = (float)(vecteurGenouPied.point.Phase * 57.2958)%90;
|
|
||||||
|
|
||||||
//}
|
|
||||||
//catch
|
|
||||||
// {
|
|
||||||
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
int lvertical = (int)m.ABS;
|
|
||||||
Console.WriteLine("DBG1 : m.abs :" + lvertical + " ; angle genou : " + angleJambe.AngleGenou);
|
|
||||||
|
|
||||||
Complex haut = new Complex(base.CSG.X, base.CSG.Y);
|
|
||||||
Complex Pointgenou;
|
|
||||||
Complex Pointpied = new Complex(this.pied.CSG.X + x, this.pied.CSG.Y);
|
|
||||||
Pointpied = Pointpied - haut;
|
|
||||||
double genouxX, genouY;
|
|
||||||
double a = Math.Pow(Pointpied.Real, 2) + Math.Pow(Pointpied.Imaginary, 2);
|
|
||||||
Console.WriteLine("a=" + a + "+++++" + Pointpied.ToString());
|
|
||||||
a /= (2 * Pointpied.Imaginary);
|
|
||||||
|
|
||||||
|
|
||||||
//ax²+bx+c=0
|
|
||||||
double eqa = 1;
|
|
||||||
double eqb = -Pointpied.Real / (Math.Pow(Pointpied.Imaginary, 2));
|
|
||||||
double eqc = (a * Pointpied.Imaginary); eqc /= Math.Pow(Pointpied.Imaginary, 2); eqc -= Math.Pow(lvertical, 2);
|
|
||||||
double delta = Math.Pow(eqb, 2) - 4 * eqa * eqc;
|
|
||||||
genouxX = (-eqb) - Math.Sqrt(delta); genouxX /= 2 * eqa;
|
|
||||||
genouY = a - genouxX * (-Pointpied.Real / Pointpied.Imaginary);
|
|
||||||
Console.WriteLine("Genou X : {0} ;; Genou Y : {1} ;; COUPUTE ;; Genou X : {2} ;; Genou Y : {3}",Pointpied.ToString(), genouxX, genouxX, genouY);
|
|
||||||
Pointgenou = new Complex(genouxX, genouY);
|
|
||||||
angleJambe.AngleBassin = (float)(Pointgenou.Phase);
|
|
||||||
angleJambe.AngleBassin *= (float)(180 / Math.PI);
|
|
||||||
//Pointpied = Pointpied - Pointgenou;
|
|
||||||
angleJambe.AngleGenou = (float)(Pointpied.Phase * 57.2958);
|
|
||||||
angleJambe.AngleGenou *= (float)(180 / Math.PI);
|
|
||||||
Console.WriteLine("DBG2 : m.abs :" + lvertical + " ; angle genou : " + angleJambe.AngleGenou);*/
|
|
||||||
MajAngle();
|
|
||||||
}
|
|
||||||
private void MajAngle()
|
|
||||||
{
|
|
||||||
base.angleRotation = angleJambe.AngleBassin;
|
|
||||||
jambeBas.angleRotation = angleJambe.AngleGenou;
|
|
||||||
pied.angleRotation = angleJambe.AngleCheville;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,147 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
class PointOrigine
|
|
||||||
{
|
|
||||||
#region Données membres
|
|
||||||
private int _X = 0;
|
|
||||||
private int _Y = 0;
|
|
||||||
private bool _Visible = true;
|
|
||||||
private PictureBox _Hebergeur;
|
|
||||||
private Color _Fond = Color.Silver;
|
|
||||||
private Color _Crayon = Color.Black;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Constructeurs
|
|
||||||
public PointOrigine()
|
|
||||||
{
|
|
||||||
this._Hebergeur = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PointOrigine(PictureBox hebergeur)
|
|
||||||
{
|
|
||||||
this._Hebergeur = hebergeur;
|
|
||||||
this._Fond = hebergeur.BackColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PointOrigine(PictureBox hebergeur, int xy) : this (hebergeur)
|
|
||||||
{
|
|
||||||
X = Y = xy;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PointOrigine(PictureBox hebergeur, int x, int y) : this(hebergeur)
|
|
||||||
{
|
|
||||||
X = x;
|
|
||||||
Y = y;
|
|
||||||
}
|
|
||||||
public PointOrigine(int x, int y)
|
|
||||||
{
|
|
||||||
X = x;
|
|
||||||
Y = y;
|
|
||||||
}
|
|
||||||
public PointOrigine(PictureBox hebergeur, int xy, Color crayon) : this(hebergeur, xy)
|
|
||||||
{
|
|
||||||
Crayon = crayon;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PointOrigine(PictureBox hebergeur, int x, int y, Color crayon) : this(hebergeur, x, y)
|
|
||||||
{
|
|
||||||
Crayon = crayon;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Accesseurs
|
|
||||||
public int X
|
|
||||||
{
|
|
||||||
get { return _X; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value < 0) { this._X = 0; }
|
|
||||||
else if (value > this._Hebergeur.Bounds.Size.Width) { this._X = this._Hebergeur.Bounds.Size.Width; }
|
|
||||||
else { this._X = value; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Y
|
|
||||||
{
|
|
||||||
get { return _Y; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value < 0) { this._Y = 0; }
|
|
||||||
else if (value > this._Hebergeur.Bounds.Size.Height) { this._Y = this._Hebergeur.Bounds.Size.Height; }
|
|
||||||
else { this._Y = value; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Visible
|
|
||||||
{
|
|
||||||
get { return _Visible; }
|
|
||||||
set { _Visible = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color Fond
|
|
||||||
{
|
|
||||||
get { return _Fond; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
try { _Fond = value; }
|
|
||||||
catch (Exception) { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color Crayon
|
|
||||||
{
|
|
||||||
get { return _Crayon; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
try { _Crayon = value; }
|
|
||||||
catch (Exception) { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public PictureBox Hebergeur
|
|
||||||
{
|
|
||||||
get { return _Hebergeur; }
|
|
||||||
set { _Hebergeur = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Méthodes
|
|
||||||
public void Bouger(int deplX, int deplY)
|
|
||||||
{
|
|
||||||
X += deplX;
|
|
||||||
Y += deplY;
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Afficher(IntPtr handle)
|
|
||||||
{
|
|
||||||
if (this.Visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
gr.FillEllipse(new SolidBrush(Color.Yellow), this.X, this.Y, 6, 6);
|
|
||||||
gr.DrawEllipse(new Pen(this._Crayon, 2), this.X, this.Y, 6, 6);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Cacher(IntPtr handle)
|
|
||||||
{
|
|
||||||
if (this.Visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
gr.FillEllipse(new SolidBrush(this.Fond), this.X, this.Y, 6, 6);
|
|
||||||
gr.DrawEllipse(new Pen(this.Fond, 2), this.X, this.Y, 6, 6);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,22 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Point d'entrée principal de l'application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
Application.EnableVisualStyles();
|
|
||||||
Application.SetCompatibleTextRenderingDefault(false);
|
|
||||||
Application.Run(new Form1());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,36 +0,0 @@
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// Les informations générales relatives à un assembly dépendent de
|
|
||||||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
|
|
||||||
// associées à un assembly.
|
|
||||||
[assembly: AssemblyTitle("Bonhomme01")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("Bonhomme01")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
|
||||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
|
||||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
|
||||||
[assembly: Guid("b3c7d374-80da-45f0-b97f-6320169c1be7")]
|
|
||||||
|
|
||||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
|
||||||
//
|
|
||||||
// Version principale
|
|
||||||
// Version secondaire
|
|
||||||
// Numéro de build
|
|
||||||
// Révision
|
|
||||||
//
|
|
||||||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
|
|
||||||
// en utilisant '*', comme indiqué ci-dessous :
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
|
@ -1,71 +0,0 @@
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Ce code a été généré par un outil.
|
|
||||||
// Version du runtime :4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
|
||||||
// le code est régénéré.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Bonhomme01.Properties
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
|
|
||||||
/// </summary>
|
|
||||||
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
|
|
||||||
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
|
|
||||||
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
|
|
||||||
// avec l'option /str ou régénérez votre projet VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources
|
|
||||||
{
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if ((resourceMan == null))
|
|
||||||
{
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bonhomme01.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
|
|
||||||
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,117 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
|
@ -1,30 +0,0 @@
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// This code was generated by a tool.
|
|
||||||
// Runtime Version:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||||
// the code is regenerated.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Bonhomme01.Properties
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
|
||||||
{
|
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
|
||||||
|
|
||||||
public static Settings Default
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return defaultInstance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
<?xml version='1.0' encoding='utf-8'?>
|
|
||||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
|
||||||
<Profiles>
|
|
||||||
<Profile Name="(Default)" />
|
|
||||||
</Profiles>
|
|
||||||
<Settings />
|
|
||||||
</SettingsFile>
|
|
|
@ -1,206 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
class Rectangle
|
|
||||||
{
|
|
||||||
private PictureBox hebergeur;
|
|
||||||
public Color fond = Color.Red;
|
|
||||||
public Color contour = Color.Black;
|
|
||||||
public int eppaisseurContour = 1;
|
|
||||||
public Color backgroud;
|
|
||||||
public bool remplir = true;
|
|
||||||
public bool visible = true;
|
|
||||||
private Point origine, origineRotation;
|
|
||||||
|
|
||||||
private Rectangle rectParent;
|
|
||||||
public bool parentFlag = false;
|
|
||||||
|
|
||||||
bool setToCenterFlag = false;
|
|
||||||
public bool memeOrigineOrigineRotation_flag = true;
|
|
||||||
public int Lhorizontal, Lvertical;
|
|
||||||
public float angleRotation;
|
|
||||||
private int decalageY = 0, decalageX = 0;
|
|
||||||
|
|
||||||
|
|
||||||
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical)
|
|
||||||
{
|
|
||||||
this.hebergeur = hebergeur;
|
|
||||||
origineRotation = this.origine = origine;
|
|
||||||
this.Lhorizontal = Lhorizontal;
|
|
||||||
this.Lvertical = Lvertical;
|
|
||||||
this.parentFlag = false;
|
|
||||||
angleRotation = 0;
|
|
||||||
backgroud = hebergeur.BackColor;
|
|
||||||
}
|
|
||||||
public Rectangle(PictureBox hebergeur, int Lhorizontal, int Lvertical, ref Rectangle rectParent, float angle)
|
|
||||||
{
|
|
||||||
this.hebergeur = hebergeur;
|
|
||||||
this.parentFlag = true;
|
|
||||||
this.Origine = rectParent.CIG;
|
|
||||||
this.rectParent = rectParent;
|
|
||||||
this.Lhorizontal = Lhorizontal;
|
|
||||||
this.Lvertical = Lvertical;
|
|
||||||
this.angleRotation = angle;
|
|
||||||
backgroud = hebergeur.BackColor;
|
|
||||||
}
|
|
||||||
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation) : this(hebergeur, origine, Lhorizontal, Lvertical)
|
|
||||||
{
|
|
||||||
this.angleRotation = angleRotation;
|
|
||||||
}
|
|
||||||
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation, Point origineRotation) : this(hebergeur, origine, Lhorizontal, Lvertical, angleRotation)
|
|
||||||
{
|
|
||||||
this.origineRotation = origineRotation;
|
|
||||||
}
|
|
||||||
#region pointPourRotation
|
|
||||||
public Vecteur CSG { get { return (new Vecteur(Origine.X, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
|
|
||||||
public Vecteur CSD { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
|
|
||||||
public Vecteur CIG { get { return (new Vecteur(Origine.X, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
|
|
||||||
public Vecteur CID { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region accesseur
|
|
||||||
public Point Origine
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (parentFlag)
|
|
||||||
{
|
|
||||||
return new Point(rectParent.CIG.X+decalageX, rectParent.CIG.Y+decalageY);
|
|
||||||
}
|
|
||||||
return new Point(origine.X - decalageX, origine.Y - decalageY);
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if(memeOrigineOrigineRotation_flag && !parentFlag)
|
|
||||||
{
|
|
||||||
origineRotation = origine = value;
|
|
||||||
}
|
|
||||||
else if(parentFlag)
|
|
||||||
{
|
|
||||||
origine = value;
|
|
||||||
}
|
|
||||||
else if(!parentFlag)
|
|
||||||
{
|
|
||||||
origineRotation = origine = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public Point OrigineRotation
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (memeOrigineOrigineRotation_flag)
|
|
||||||
return Origine;
|
|
||||||
else
|
|
||||||
return origineRotation;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
origineRotation = value;
|
|
||||||
memeOrigineOrigineRotation_flag = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region methode
|
|
||||||
public void Afficher(IntPtr handle)
|
|
||||||
{
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
gr.FillClosedCurve(new SolidBrush(fond), l);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Afficher(IntPtr handle, float angle)
|
|
||||||
{
|
|
||||||
this.angleRotation = angle;
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
gr.FillClosedCurve(new SolidBrush(fond), l);
|
|
||||||
}
|
|
||||||
gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void Cacher(IntPtr handle)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (visible && 1 == 1)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
gr.FillClosedCurve(new SolidBrush(this.backgroud), l);
|
|
||||||
}
|
|
||||||
gr.DrawClosedCurve(new Pen(this.backgroud, eppaisseurContour), l);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CentrerPointOrigine()
|
|
||||||
{
|
|
||||||
if (parentFlag)
|
|
||||||
{
|
|
||||||
float old = angleRotation;
|
|
||||||
angleRotation = 0;
|
|
||||||
decalageX = 0;
|
|
||||||
decalageY = 0;
|
|
||||||
Point millieuParent = Vecteur.Millieux(rectParent.CIG, rectParent.CID);
|
|
||||||
Point millieuxenfant = Vecteur.Millieux(this.CSG, this.CSD);
|
|
||||||
decalageX = millieuParent.X - millieuxenfant.X;
|
|
||||||
decalageY = millieuParent.Y - millieuxenfant.Y;
|
|
||||||
OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
|
|
||||||
setToCenterFlag = true;
|
|
||||||
angleRotation = old;
|
|
||||||
}
|
|
||||||
else if (!setToCenterFlag)
|
|
||||||
{
|
|
||||||
float old = angleRotation;
|
|
||||||
angleRotation = 0;
|
|
||||||
OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
|
|
||||||
setToCenterFlag = true;
|
|
||||||
angleRotation = old;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,119 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Drawing;
|
|
||||||
|
|
||||||
namespace Bonhomme01
|
|
||||||
{
|
|
||||||
class Vecteur
|
|
||||||
{
|
|
||||||
public Complex point;
|
|
||||||
Complex origine;
|
|
||||||
Boolean flagDeplacerOrigine;
|
|
||||||
public int X
|
|
||||||
{
|
|
||||||
get { return (int)point.Real; }
|
|
||||||
}
|
|
||||||
public int Y
|
|
||||||
{
|
|
||||||
get { return (int)point.Imaginary; }
|
|
||||||
}
|
|
||||||
public double ABS
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (!flagDeplacerOrigine)
|
|
||||||
{
|
|
||||||
DeplacerSurOrigine();
|
|
||||||
double abs = point.Magnitude;
|
|
||||||
RetoursPosition();
|
|
||||||
return abs;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return point.Magnitude;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public Vecteur(int x, int y, int xo, int yo)
|
|
||||||
{
|
|
||||||
point = new Complex(x, y);
|
|
||||||
origine = new Complex(xo, yo);
|
|
||||||
flagDeplacerOrigine = false;
|
|
||||||
}
|
|
||||||
public Vecteur(Vecteur a, Vecteur b)
|
|
||||||
{
|
|
||||||
point = new Complex(b.X, b.Y);
|
|
||||||
origine = new Complex(a.X, a.Y);
|
|
||||||
flagDeplacerOrigine = false;
|
|
||||||
}
|
|
||||||
public Vecteur(Point a, Point b)
|
|
||||||
{
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||||||
point = new Complex(b.X, b.Y);
|
|
||||||
origine = new Complex(a.X, a.Y);
|
|
||||||
flagDeplacerOrigine = false;
|
|
||||||
}
|
|
||||||
public Vecteur(int x, int y, int xo, int yo, double degre)
|
|
||||||
{
|
|
||||||
point = new Complex(x, y);
|
|
||||||
origine = new Complex(xo, yo);
|
|
||||||
flagDeplacerOrigine = false;
|
|
||||||
RotateDegre(degre);
|
|
||||||
}
|
|
||||||
public void RotateDegre(double angle)
|
|
||||||
{
|
|
||||||
double radian = (angle%360) * (Math.PI / 180);
|
|
||||||
point = Complex.Subtract(point, origine);
|
|
||||||
point = Complex.FromPolarCoordinates(point.Magnitude, point.Phase + radian);
|
|
||||||
point = Complex.Add(point, origine);
|
|
||||||
}
|
|
||||||
public void RotateRadian(float radian)
|
|
||||||
{
|
|
||||||
point = Complex.Subtract(point, origine);
|
|
||||||
point = Complex.Add(point, Complex.FromPolarCoordinates(point.Magnitude, point.Phase + radian));
|
|
||||||
point = Complex.Add(point, origine);
|
|
||||||
}
|
|
||||||
public static Point Millieux(Vecteur a, Vecteur b)
|
|
||||||
{
|
|
||||||
Vecteur pt = new Vecteur(a, b);
|
|
||||||
pt.DeplacerSurOrigine();
|
|
||||||
pt.point = Complex.FromPolarCoordinates(pt.point.Magnitude / 2, pt.point.Phase);
|
|
||||||
pt.RetoursPosition();
|
|
||||||
|
|
||||||
return new Point(pt.X, pt.Y);
|
|
||||||
}
|
|
||||||
public Point Millieux()
|
|
||||||
{
|
|
||||||
DeplacerSurOrigine();
|
|
||||||
point = Complex.FromPolarCoordinates(point.Magnitude / 2, point.Phase);
|
|
||||||
RetoursPosition();
|
|
||||||
|
|
||||||
return new Point((int)point.Real, (int)point.Imaginary);
|
|
||||||
}
|
|
||||||
public void DeplacerSurOrigine()
|
|
||||||
{ if (!flagDeplacerOrigine)
|
|
||||||
{
|
|
||||||
flagDeplacerOrigine = true;
|
|
||||||
point = Complex.Subtract(point, origine);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void RetoursPosition()
|
|
||||||
{
|
|
||||||
if (flagDeplacerOrigine)
|
|
||||||
{
|
|
||||||
flagDeplacerOrigine = false;
|
|
||||||
point = Complex.Add(point, origine);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static implicit operator Point(Vecteur point)
|
|
||||||
{
|
|
||||||
return new Point(point.X, point.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue