Netoyage Bonhomme01

This commit is contained in:
adri 2018-01-03 13:22:24 +01:00
parent 92ae4e9524
commit 1a34ea5d07
17 changed files with 0 additions and 1529 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27004.2002
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bonhomme01", "Bonhomme01\Bonhomme01.csproj", "{B3C7D374-80DA-45F0-B97F-6320169C1BE7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C53F0596-CB41-43D0-97DF-706218E42504}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme01
{
class Bonhomme : Rectangle
{
public Jambe jambe1, jambe2;
Jambe bras1, bras2;
Cercle tete;
int flag = 0;
public Bonhomme(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical) : base(hebergeur, new Point(origine.X, origine.Y+Lhorizontal), Lhorizontal, Lvertical)
{
tete = new Cercle(hebergeur, origine, Lhorizontal, Lhorizontal);
tete.fond = Color.Pink;
origine = new Point(origine.X, origine.Y + Lhorizontal);
jambe1 = new Jambe(hebergeur, new Point(origine.X + 4*(Lhorizontal / 10), origine.Y + Lvertical), (Lhorizontal / 5), Lvertical);
jambe2 = new Jambe(hebergeur, new Point(origine.X + 4*(Lhorizontal / 10), origine.Y + Lvertical), (Lhorizontal / 5), Lvertical);
bras1 = new Jambe(hebergeur, new Point(origine.X + 4 * (Lhorizontal / 10), origine.Y + Lvertical/5), (Lhorizontal / 5), Lvertical);
bras2 = new Jambe(hebergeur, new Point(origine.X + 4 * (Lhorizontal / 10), origine.Y + Lvertical/5), (Lhorizontal / 5), Lvertical);
bras1.Fond = Color.Blue;
bras2.Fond = Color.Blue;
}
public new void Afficher(IntPtr handle)
{
base.Afficher(handle);
jambe1.Afficher(handle);
jambe2.Afficher(handle);
bras1.Afficher(handle);
bras2.Afficher(handle);
tete.Afficher(handle);
}
public new void Cacher(IntPtr handle)
{
base.Cacher(handle);
jambe1.Cacher(handle);
jambe2.Cacher(handle);
bras1.Cacher(handle);
bras2.Cacher(handle);
tete.Cacher(handle);
}
public void Bouger(int x, int y, Jambe.AngleJambe angleJambe1, Jambe.AngleJambe angleJambe2)
{
if(flag == 0)
jambe1.angleJambe = angleJambe1;
flag = 2;
if (jambe1.angleJambe.AngleBassin == 0 && jambe2.angleJambe.AngleBassin == 0 || 1==1)
{
//jambe1.Monter(1);
jambe1.Avancer(10);
// jambe1.Avancer(10);
// jambe1.Avancer(10);
}
else if (jambe1.angleJambe.AngleBassin != 0 && jambe2.angleJambe.AngleBassin == 0 && 1==2)
{
jambe1.angleJambe.AngleBassin -= 25;
jambe1.angleJambe.AngleCheville -= 25;
jambe1.angleJambe.AngleGenou -= 25;
jambe2.angleJambe.AngleBassin = 1;
}
else
{
}
/*base.Origine = new Point(base.Origine.X+x, base.Origine.Y+y);
jambe1.Origine = new Point(jambe1.Origine.X + x, jambe1.Origine.Y + y);
jambe1.CentrerPointOrigine();
jambe1.angleJambe = angleJambe1;
jambe2.Origine = new Point(jambe2.Origine.X + x, jambe2.Origine.Y + y);
jambe2.CentrerPointOrigine();
jambe2.angleJambe = angleJambe2;
bras1.Origine = new Point(bras1.Origine.X + x, bras1.Origine.Y + y);
bras2.Origine = new Point(bras2.Origine.X + x, bras2.Origine.Y + y);
bras1.angleJambe = angleJambe1;
bras2.angleJambe = angleJambe2;
bras1.CentrerPointOrigine();
bras2.CentrerPointOrigine();
tete.Origine = new Point(tete.Origine.X + x, tete.Origine.Y + y);*/
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B3C7D374-80DA-45F0-B97F-6320169C1BE7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Bonhomme01</RootNamespace>
<AssemblyName>Bonhomme01</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Bonhomme.cs" />
<Compile Include="Cercle.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Jambe.cs" />
<Compile Include="Vecteur.cs" />
<Compile Include="PointOrigine.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rectangle.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme01
{
class Cercle
{
private PictureBox hebergeur;
public Color fond = Color.Red;
public Color contour = Color.Black;
public int eppaisseurContour = 1;
public Color backgroud;
public bool remplir = true;
public bool visible = true;
private Point origine, origineRotation;
private Cercle rectParent;
public bool parentFlag = false;
bool setToCenterFlag = false;
public bool memeOrigineOrigineRotation_flag = true;
public int Lhorizontal, Lvertical;
public float angleRotation;
private int decalageY = 0, decalageX = 0;
private int diam;
public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical)
{
this.hebergeur = hebergeur;
origineRotation = this.origine = origine;
this.Lhorizontal = Lhorizontal;
this.Lvertical = Lvertical;
this.parentFlag = false;
angleRotation = 0;
backgroud = hebergeur.BackColor;
diam = Lhorizontal;
}
public Cercle(PictureBox hebergeur, int Lhorizontal, int Lvertical, ref Cercle rectParent, float angle)
{
this.hebergeur = hebergeur;
this.parentFlag = true;
this.Origine = rectParent.CIG;
this.rectParent = rectParent;
this.Lhorizontal = Lhorizontal;
this.Lvertical = Lvertical;
this.angleRotation = angle;
backgroud = hebergeur.BackColor;
diam = Lhorizontal;
}
public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation) : this(hebergeur, origine, Lhorizontal, Lvertical)
{
this.angleRotation = angleRotation;
}
public Cercle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation, Point origineRotation) : this(hebergeur, origine, Lhorizontal, Lvertical, angleRotation)
{
this.origineRotation = origineRotation;
}
#region pointPourRotation
public Vecteur CSG { get { return (new Vecteur(Origine.X, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CSD { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CIG { get { return (new Vecteur(Origine.X, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CID { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
#endregion
#region accesseur
public Point Origine
{
get
{
if (parentFlag)
{
return new Point(rectParent.CIG.X + decalageX, rectParent.CIG.Y + decalageY);
}
return new Point(origine.X - decalageX, origine.Y - decalageY);
}
set
{
if (memeOrigineOrigineRotation_flag && !parentFlag)
{
origineRotation = origine = value;
}
else if (parentFlag)
{
origine = value;
}
else if (!parentFlag)
{
origineRotation = origine = value;
}
}
}
public Point OrigineRotation
{
get
{
if (memeOrigineOrigineRotation_flag)
return Origine;
else
return origineRotation;
}
set
{
origineRotation = value;
memeOrigineOrigineRotation_flag = false;
}
}
public void CentrerPointOrigine()
{
if (parentFlag)
{
decalageX = 0;
decalageY = 0;
Point millieuParent = Vecteur.Millieux(rectParent.CIG, rectParent.CID);
Point millieuxenfant = Vecteur.Millieux(this.CSG, this.CSD);
decalageX = millieuParent.X - millieuxenfant.X;
decalageY = millieuParent.Y - millieuxenfant.Y;
setToCenterFlag = false;
}
else if (!setToCenterFlag || 1 == 1)
{
float old = angleRotation;
angleRotation = 0;
OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
setToCenterFlag = true;
angleRotation = old;
}
}
#endregion
#region methode
public void Afficher(IntPtr handle)
{
if (visible)
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
gr.FillEllipse(new SolidBrush(fond), origine.X, origine.Y, diam, diam);
}
gr.DrawEllipse(new Pen(contour, eppaisseurContour), origine.X, origine.Y, diam, diam);
}
}
public void Afficher(IntPtr handle, float angle)
{
this.angleRotation = angle;
if (visible)
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
gr.FillEllipse(new SolidBrush(fond), origine.X, origine.Y, diam, diam);
}
gr.DrawEllipse(new Pen(contour, eppaisseurContour), origine.X, origine.Y, diam, diam);
}
}
public void Cacher(IntPtr handle)
{
if (visible)
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
gr.FillEllipse(new SolidBrush(backgroud), origine.X, origine.Y, diam, diam);
}
gr.DrawEllipse(new Pen(backgroud, eppaisseurContour), origine.X, origine.Y, diam, diam);
}
}
#endregion
}
}

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namespace Bonhomme01
{
partial class Form1
{
/// <summary>
/// Variable nécessaire au concepteur.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Nettoyage des ressources utilisées.
/// </summary>
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Code généré par le Concepteur Windows Form
/// <summary>
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
/// le contenu de cette méthode avec l'éditeur de code.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.TV = new System.Windows.Forms.PictureBox();
this.timerImage = new System.Windows.Forms.Timer(this.components);
this.btnEffacer = new System.Windows.Forms.Button();
this.btnStopDeplacerCTick = new System.Windows.Forms.Button();
this.btnCreationCarrosse = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.TV)).BeginInit();
this.SuspendLayout();
//
// TV
//
this.TV.Location = new System.Drawing.Point(13, 13);
this.TV.Name = "TV";
this.TV.Size = new System.Drawing.Size(782, 241);
this.TV.TabIndex = 0;
this.TV.TabStop = false;
//
// timerImage
//
this.timerImage.Interval = 500;
this.timerImage.Tick += new System.EventHandler(this.timerImage_Tick);
//
// btnEffacer
//
this.btnEffacer.Location = new System.Drawing.Point(13, 305);
this.btnEffacer.Name = "btnEffacer";
this.btnEffacer.Size = new System.Drawing.Size(389, 23);
this.btnEffacer.TabIndex = 10;
this.btnEffacer.Text = "Effacer Tout";
this.btnEffacer.UseVisualStyleBackColor = true;
this.btnEffacer.Click += new System.EventHandler(this.btnEffacer_Click);
//
// btnStopDeplacerCTick
//
this.btnStopDeplacerCTick.Enabled = false;
this.btnStopDeplacerCTick.Location = new System.Drawing.Point(408, 305);
this.btnStopDeplacerCTick.Name = "btnStopDeplacerCTick";
this.btnStopDeplacerCTick.Size = new System.Drawing.Size(387, 23);
this.btnStopDeplacerCTick.TabIndex = 9;
this.btnStopDeplacerCTick.Text = "Stop Tick";
this.btnStopDeplacerCTick.UseVisualStyleBackColor = true;
this.btnStopDeplacerCTick.Click += new System.EventHandler(this.btnStopDeplacerCTick_Click);
//
// btnCreationCarrosse
//
this.btnCreationCarrosse.Location = new System.Drawing.Point(13, 276);
this.btnCreationCarrosse.Name = "btnCreationCarrosse";
this.btnCreationCarrosse.Size = new System.Drawing.Size(782, 23);
this.btnCreationCarrosse.TabIndex = 11;
this.btnCreationCarrosse.Text = "Creer Carrosse";
this.btnCreationCarrosse.UseVisualStyleBackColor = true;
this.btnCreationCarrosse.Click += new System.EventHandler(this.btnCreationCarrosse_Click);
//
// EcranAccueil
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(807, 415);
this.Controls.Add(this.btnCreationCarrosse);
this.Controls.Add(this.btnEffacer);
this.Controls.Add(this.btnStopDeplacerCTick);
this.Controls.Add(this.TV);
this.Name = "EcranAccueil";
this.Text = "Dessins Animés";
((System.ComponentModel.ISupportInitialize)(this.TV)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PictureBox TV;
private System.Windows.Forms.Timer timerImage;
private System.Windows.Forms.Button btnEffacer;
private System.Windows.Forms.Button btnStopDeplacerCTick;
private System.Windows.Forms.Button btnCreationCarrosse;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme01
{
public partial class Form1 : Form
{
private Bonhomme bonhomme;
private BufferedGraphics bufferG = null;
private Graphics g;
Jambe.AngleJambe angleJ1 = new Jambe.AngleJambe(-45, 45, 0);
Jambe.AngleJambe angleJ2 = new Jambe.AngleJambe(-45, 45, 0);
Jambe.AngleJambe brasJ1 = new Jambe.AngleJambe(-90, -90, -90);
Jambe.AngleJambe brasJ2 = new Jambe.AngleJambe(-90, -90, -90);
public Form1()
{
InitializeComponent();
// Modification contre le scintillement - Creation d'une mémoire tampon graphique
bufferG = BufferedGraphicsManager.Current.Allocate(TV.CreateGraphics(), TV.DisplayRectangle);
g = bufferG.Graphics;
}
private void timerImage_Tick(object sender, EventArgs e)
{
if (this.bonhomme.Origine.X + this.bonhomme.Lhorizontal >= this.TV.Width)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
else
{
//this.bonhomme.Cacher(this.TV.Handle);
//angleJ1.AngleBassin += 1;
//angleJ1.AngleCheville = angleJ1.AngleGenou += 2;
//angleJ2.AngleBassin -= 1;
//angleJ2.AngleCheville = angleJ2.AngleGenou -= 2;
this.bonhomme.Cacher(this.TV.Handle);
this.bonhomme.Bouger(1, 0, angleJ1, angleJ2);
this.bonhomme.Afficher(this.TV.Handle);
}
}
private void btnStopDeplacerCTick_Click(object sender, EventArgs e)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
private void btnEffacer_Click(object sender, EventArgs e)
{
Graphics gr = Graphics.FromHwnd(this.TV.Handle);
gr.FillRectangle(new SolidBrush(this.TV.BackColor), 0, 0, this.TV.Bounds.Width, this.TV.Bounds.Height);
}
private void btnCreationCarrosse_Click(object sender, EventArgs e)
{
this.bonhomme = new Bonhomme(TV, TV.Location, 30, 60);
this.bonhomme.Bouger(0, 0, angleJ1, angleJ2);
this.bonhomme.Afficher(this.TV.Handle);
this.btnStopDeplacerCTick.Enabled = true;
this.timerImage.Start();
}
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Numerics;
namespace Bonhomme01
{
class Jambe : Rectangle
{
private int etapeMarche = 0;
Rectangle jambeBas, pied;
public Color Fond
{
get
{
return base.fond;
}
set
{
base.fond = jambeBas.fond = pied.fond = value;
}
}
public struct AngleJambe
{
public float AngleBassin;
public float AngleGenou;
public float AngleCheville;
public AngleJambe(float angleBassin, float angleGenou, float angleCheville)
{
this.AngleBassin = angleBassin;
this.AngleGenou = angleGenou;
this.AngleCheville = angleCheville;
}
}
public AngleJambe angleJambe;
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical) : base(hebergeur, origine, Lhorizontal, Lvertical / 2)
{
Rectangle me = this;
angleJambe = new AngleJambe(0, 0, 0);
base.angleRotation = angleJambe.AngleBassin;
jambeBas = new Rectangle(hebergeur, Lhorizontal, Lvertical / 2, ref me, angleJambe.AngleGenou);
pied = new Rectangle(hebergeur, Lhorizontal * 2, Lvertical / 10, ref jambeBas, angleJambe.AngleCheville);
}
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, AngleJambe angle) : base(hebergeur, origine, Lhorizontal, Lvertical / 2, angle.AngleBassin)
{
Rectangle me = this;
angleJambe = angle;
jambeBas = new Rectangle(hebergeur, Lhorizontal, Lvertical / 2, ref me, angleJambe.AngleGenou);
pied = new Rectangle(hebergeur, Lhorizontal * 2, Lvertical / 10, ref jambeBas, angleJambe.AngleCheville);
}
public Jambe(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, AngleJambe angle, Point origineRotation) : base(hebergeur, origine, Lhorizontal, Lvertical / 2, angle.AngleBassin, origineRotation)
{
Rectangle me = this;
angleJambe = angle;
jambeBas = new Rectangle(hebergeur, origine, Lhorizontal, Lvertical / 2, angleJambe.AngleGenou, origineRotation);
pied = new Rectangle(hebergeur, jambeBas.CIG, Lhorizontal * 2, Lvertical / 10, angleJambe.AngleCheville, origineRotation);
}
public new void Afficher(IntPtr handle)
{
base.angleRotation = angleJambe.AngleBassin;
jambeBas.angleRotation = angleJambe.AngleGenou;
pied.angleRotation = angleJambe.AngleCheville;
base.CentrerPointOrigine();
base.Afficher(handle);
jambeBas.CentrerPointOrigine();
jambeBas.Afficher(handle);
//pied.CentrerPointOrigine();
pied.Afficher(handle);
}
public new void Cacher(IntPtr handle)
{
base.angleRotation = angleJambe.AngleBassin;
jambeBas.angleRotation = angleJambe.AngleGenou;
pied.angleRotation = angleJambe.AngleCheville;
base.Cacher(handle);
jambeBas.Cacher(handle);
pied.Cacher(handle);
}
public float Genou
{
get { return jambeBas.angleRotation; }
set { jambeBas.angleRotation = angleJambe.AngleGenou = value % 360; }
}
public float Cheville
{
get { return pied.angleRotation; }
set { pied.angleRotation = angleJambe.AngleCheville = value % 360; }
}
public void Bouger(int x, int y)
{
//Origine = new Point(Origine.X + x, Origine.Y + y);
// jambeBas.Origine = new Point(jambeBas.Origine.X + x, jambeBas.Origine.Y + y);
// pied.Origine = new Point(pied.Origine.X + x, pied.Origine.Y + y);
}
public void Monter(int x)
{
MajAngle();
Vecteur l = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(jambeBas.CIG, jambeBas.CID).Millieux());//Vecteur entre le haut et le bas du pied
Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(base.CIG, base.CID).Millieux());//Vecteur entre le haut et le genou
// var a = ((l.ABS - x) * (l.ABS - x));
int lvertical = (int)m.ABS; //var b = (2 * (l.ABS - x) * Lvertical);
Console.WriteLine("L:{0} vert:{1} x:{2}", l.ABS, lvertical, x);
double bla = (Math.Pow((l.ABS - x), 2)) / (2 * (l.ABS) * (lvertical));
Console.WriteLine("bla:{0}", bla);
double angle = Math.Acos(bla);
angle *= 180;
angle /= Math.PI;
Console.WriteLine(angle);
angleJambe.AngleBassin = (float)-angle;
angleJambe.AngleGenou = (float)angle;
}
public void Avancer(int x)
{
x = 10;
MajAngle();
Vecteur l = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(jambeBas.CIG, jambeBas.CID).Millieux());//Vecteur entre le haut et le bas de la jambe
Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD).Millieux(), new Vecteur(base.CIG, base.CID).Millieux());//Vecteur entre le haut et le genou
/* Vecteur m = new Vecteur(new Vecteur(base.CSG, base.CSD), new Vecteur(pied.CIG, pied.CID));//Vecteur entre le haut et le bas du pied
// var a = ((l.ABS - x) * (l.ABS - x));
double lvertical = (new Vecteur(base.CSG, base.CIG)).ABS/* m.ABS*/
//try
//{
Vecteur vecteurPied = new Vecteur(jambeBas.CIG.X+x, jambeBas.CIG.Y, base.CSG.X, base.CSG.Y);//Vecteur entre le haut et le bas de la jambe
vecteurPied.DeplacerSurOrigine();
double rayon = m.ABS;
Console.WriteLine("Rayon : " + rayon);
double paramA = Math.Pow(vecteurPied.X, 2) + Math.Pow(vecteurPied.Y, 2);
paramA /= vecteurPied.Y * 2;
Console.WriteLine("pied X : " + vecteurPied.X + " ;; pied Y : " + vecteurPied.Y + " ;; a : " + paramA);
double paramRacineDelta = Math.Pow(paramA, 2) * Math.Pow(vecteurPied.Y, 2);
paramRacineDelta = (Math.Pow(rayon, 2) * (Math.Pow(vecteurPied.X, 2) + Math.Pow(vecteurPied.Y, 2))) - paramRacineDelta;
paramRacineDelta = 2 * Math.Sqrt(paramRacineDelta);
paramRacineDelta /= Math.Abs(vecteurPied.Y);
double pxSurPy = vecteurPied.X / vecteurPied.Y;
double cooGenouX = -2 * paramA * pxSurPy + paramRacineDelta;
cooGenouX /= 2 + 2 * Math.Pow(pxSurPy, 2);
double cooGenouY = paramA - pxSurPy * cooGenouX;
Complex genouComplex = new Complex(cooGenouX, cooGenouY);
angleJambe.AngleBassin = -(float)(genouComplex.Phase * 57.2958)%90;
Vecteur vecteurGenouPied = new Vecteur(vecteurPied.X, vecteurPied.Y, (int)cooGenouX, (int)cooGenouY);
vecteurGenouPied.DeplacerSurOrigine();
angleJambe.AngleGenou = (float)(vecteurGenouPied.point.Phase * 57.2958)%90;
//}
//catch
// {
// }
/*
int lvertical = (int)m.ABS;
Console.WriteLine("DBG1 : m.abs :" + lvertical + " ; angle genou : " + angleJambe.AngleGenou);
Complex haut = new Complex(base.CSG.X, base.CSG.Y);
Complex Pointgenou;
Complex Pointpied = new Complex(this.pied.CSG.X + x, this.pied.CSG.Y);
Pointpied = Pointpied - haut;
double genouxX, genouY;
double a = Math.Pow(Pointpied.Real, 2) + Math.Pow(Pointpied.Imaginary, 2);
Console.WriteLine("a=" + a + "+++++" + Pointpied.ToString());
a /= (2 * Pointpied.Imaginary);
//ax²+bx+c=0
double eqa = 1;
double eqb = -Pointpied.Real / (Math.Pow(Pointpied.Imaginary, 2));
double eqc = (a * Pointpied.Imaginary); eqc /= Math.Pow(Pointpied.Imaginary, 2); eqc -= Math.Pow(lvertical, 2);
double delta = Math.Pow(eqb, 2) - 4 * eqa * eqc;
genouxX = (-eqb) - Math.Sqrt(delta); genouxX /= 2 * eqa;
genouY = a - genouxX * (-Pointpied.Real / Pointpied.Imaginary);
Console.WriteLine("Genou X : {0} ;; Genou Y : {1} ;; COUPUTE ;; Genou X : {2} ;; Genou Y : {3}",Pointpied.ToString(), genouxX, genouxX, genouY);
Pointgenou = new Complex(genouxX, genouY);
angleJambe.AngleBassin = (float)(Pointgenou.Phase);
angleJambe.AngleBassin *= (float)(180 / Math.PI);
//Pointpied = Pointpied - Pointgenou;
angleJambe.AngleGenou = (float)(Pointpied.Phase * 57.2958);
angleJambe.AngleGenou *= (float)(180 / Math.PI);
Console.WriteLine("DBG2 : m.abs :" + lvertical + " ; angle genou : " + angleJambe.AngleGenou);*/
MajAngle();
}
private void MajAngle()
{
base.angleRotation = angleJambe.AngleBassin;
jambeBas.angleRotation = angleJambe.AngleGenou;
pied.angleRotation = angleJambe.AngleCheville;
}
}
}

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@ -1,147 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Bonhomme01
{
class PointOrigine
{
#region Données membres
private int _X = 0;
private int _Y = 0;
private bool _Visible = true;
private PictureBox _Hebergeur;
private Color _Fond = Color.Silver;
private Color _Crayon = Color.Black;
#endregion
#region Constructeurs
public PointOrigine()
{
this._Hebergeur = null;
}
public PointOrigine(PictureBox hebergeur)
{
this._Hebergeur = hebergeur;
this._Fond = hebergeur.BackColor;
}
public PointOrigine(PictureBox hebergeur, int xy) : this (hebergeur)
{
X = Y = xy;
}
public PointOrigine(PictureBox hebergeur, int x, int y) : this(hebergeur)
{
X = x;
Y = y;
}
public PointOrigine(int x, int y)
{
X = x;
Y = y;
}
public PointOrigine(PictureBox hebergeur, int xy, Color crayon) : this(hebergeur, xy)
{
Crayon = crayon;
}
public PointOrigine(PictureBox hebergeur, int x, int y, Color crayon) : this(hebergeur, x, y)
{
Crayon = crayon;
}
#endregion
#region Accesseurs
public int X
{
get { return _X; }
set
{
if (value < 0) { this._X = 0; }
else if (value > this._Hebergeur.Bounds.Size.Width) { this._X = this._Hebergeur.Bounds.Size.Width; }
else { this._X = value; }
}
}
public int Y
{
get { return _Y; }
set
{
if (value < 0) { this._Y = 0; }
else if (value > this._Hebergeur.Bounds.Size.Height) { this._Y = this._Hebergeur.Bounds.Size.Height; }
else { this._Y = value; }
}
}
public bool Visible
{
get { return _Visible; }
set { _Visible = value; }
}
public Color Fond
{
get { return _Fond; }
set
{
try { _Fond = value; }
catch (Exception) { }
}
}
public Color Crayon
{
get { return _Crayon; }
set
{
try { _Crayon = value; }
catch (Exception) { }
}
}
public PictureBox Hebergeur
{
get { return _Hebergeur; }
set { _Hebergeur = value; }
}
#endregion
#region Méthodes
public void Bouger(int deplX, int deplY)
{
X += deplX;
Y += deplY;
}
public virtual void Afficher(IntPtr handle)
{
if (this.Visible)
{
Graphics gr = Graphics.FromHwnd(handle);
gr.FillEllipse(new SolidBrush(Color.Yellow), this.X, this.Y, 6, 6);
gr.DrawEllipse(new Pen(this._Crayon, 2), this.X, this.Y, 6, 6);
}
}
public virtual void Cacher(IntPtr handle)
{
if (this.Visible)
{
Graphics gr = Graphics.FromHwnd(handle);
gr.FillEllipse(new SolidBrush(this.Fond), this.X, this.Y, 6, 6);
gr.DrawEllipse(new Pen(this.Fond, 2), this.X, this.Y, 6, 6);
}
}
#endregion
}
}

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme01
{
static class Program
{
/// <summary>
/// Point d'entrée principal de l'application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("Bonhomme01")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Bonhomme01")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("b3c7d374-80da-45f0-b97f-6320169c1be7")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,71 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Ce code a été généré par un outil.
// Version du runtime :4.0.30319.42000
//
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
// le code est régénéré.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bonhomme01.Properties
{
/// <summary>
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
/// </summary>
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
// avec l'option /str ou régénérez votre projet VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bonhomme01.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,30 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Bonhomme01.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -1,206 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme01
{
class Rectangle
{
private PictureBox hebergeur;
public Color fond = Color.Red;
public Color contour = Color.Black;
public int eppaisseurContour = 1;
public Color backgroud;
public bool remplir = true;
public bool visible = true;
private Point origine, origineRotation;
private Rectangle rectParent;
public bool parentFlag = false;
bool setToCenterFlag = false;
public bool memeOrigineOrigineRotation_flag = true;
public int Lhorizontal, Lvertical;
public float angleRotation;
private int decalageY = 0, decalageX = 0;
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical)
{
this.hebergeur = hebergeur;
origineRotation = this.origine = origine;
this.Lhorizontal = Lhorizontal;
this.Lvertical = Lvertical;
this.parentFlag = false;
angleRotation = 0;
backgroud = hebergeur.BackColor;
}
public Rectangle(PictureBox hebergeur, int Lhorizontal, int Lvertical, ref Rectangle rectParent, float angle)
{
this.hebergeur = hebergeur;
this.parentFlag = true;
this.Origine = rectParent.CIG;
this.rectParent = rectParent;
this.Lhorizontal = Lhorizontal;
this.Lvertical = Lvertical;
this.angleRotation = angle;
backgroud = hebergeur.BackColor;
}
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation) : this(hebergeur, origine, Lhorizontal, Lvertical)
{
this.angleRotation = angleRotation;
}
public Rectangle(PictureBox hebergeur, Point origine, int Lhorizontal, int Lvertical, float angleRotation, Point origineRotation) : this(hebergeur, origine, Lhorizontal, Lvertical, angleRotation)
{
this.origineRotation = origineRotation;
}
#region pointPourRotation
public Vecteur CSG { get { return (new Vecteur(Origine.X, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CSD { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CIG { get { return (new Vecteur(Origine.X, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
public Vecteur CID { get { return (new Vecteur(Origine.X + Lhorizontal, Origine.Y + Lvertical, OrigineRotation.X, OrigineRotation.Y, angleRotation)); } }
#endregion
#region accesseur
public Point Origine
{
get
{
if (parentFlag)
{
return new Point(rectParent.CIG.X+decalageX, rectParent.CIG.Y+decalageY);
}
return new Point(origine.X - decalageX, origine.Y - decalageY);
}
set
{
if(memeOrigineOrigineRotation_flag && !parentFlag)
{
origineRotation = origine = value;
}
else if(parentFlag)
{
origine = value;
}
else if(!parentFlag)
{
origineRotation = origine = value;
}
}
}
public Point OrigineRotation
{
get
{
if (memeOrigineOrigineRotation_flag)
return Origine;
else
return origineRotation;
}
set
{
origineRotation = value;
memeOrigineOrigineRotation_flag = false;
}
}
#endregion
#region methode
public void Afficher(IntPtr handle)
{
if (visible)
{
try
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
try
{
gr.FillClosedCurve(new SolidBrush(fond), l);
}
catch
{
}
}
gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
}
catch
{
}
}
}
public void Afficher(IntPtr handle, float angle)
{
this.angleRotation = angle;
if (visible)
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
gr.FillClosedCurve(new SolidBrush(fond), l);
}
gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
}
}
public void Cacher(IntPtr handle)
{
try
{
if (visible && 1 == 1)
{
Graphics gr = Graphics.FromHwnd(handle);
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
if (remplir)
{
gr.FillClosedCurve(new SolidBrush(this.backgroud), l);
}
gr.DrawClosedCurve(new Pen(this.backgroud, eppaisseurContour), l);
}
}
catch
{
}
}
public void CentrerPointOrigine()
{
if (parentFlag)
{
float old = angleRotation;
angleRotation = 0;
decalageX = 0;
decalageY = 0;
Point millieuParent = Vecteur.Millieux(rectParent.CIG, rectParent.CID);
Point millieuxenfant = Vecteur.Millieux(this.CSG, this.CSD);
decalageX = millieuParent.X - millieuxenfant.X;
decalageY = millieuParent.Y - millieuxenfant.Y;
OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
setToCenterFlag = true;
angleRotation = old;
}
else if (!setToCenterFlag)
{
float old = angleRotation;
angleRotation = 0;
OrigineRotation = Vecteur.Millieux(this.CSG, this.CSD);
setToCenterFlag = true;
angleRotation = old;
}
}
#endregion
}
}

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@ -1,119 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
using System.Drawing;
namespace Bonhomme01
{
class Vecteur
{
public Complex point;
Complex origine;
Boolean flagDeplacerOrigine;
public int X
{
get { return (int)point.Real; }
}
public int Y
{
get { return (int)point.Imaginary; }
}
public double ABS
{
get
{
if (!flagDeplacerOrigine)
{
DeplacerSurOrigine();
double abs = point.Magnitude;
RetoursPosition();
return abs;
}
else
return point.Magnitude;
}
set
{
}
}
public Vecteur(int x, int y, int xo, int yo)
{
point = new Complex(x, y);
origine = new Complex(xo, yo);
flagDeplacerOrigine = false;
}
public Vecteur(Vecteur a, Vecteur b)
{
point = new Complex(b.X, b.Y);
origine = new Complex(a.X, a.Y);
flagDeplacerOrigine = false;
}
public Vecteur(Point a, Point b)
{
point = new Complex(b.X, b.Y);
origine = new Complex(a.X, a.Y);
flagDeplacerOrigine = false;
}
public Vecteur(int x, int y, int xo, int yo, double degre)
{
point = new Complex(x, y);
origine = new Complex(xo, yo);
flagDeplacerOrigine = false;
RotateDegre(degre);
}
public void RotateDegre(double angle)
{
double radian = (angle%360) * (Math.PI / 180);
point = Complex.Subtract(point, origine);
point = Complex.FromPolarCoordinates(point.Magnitude, point.Phase + radian);
point = Complex.Add(point, origine);
}
public void RotateRadian(float radian)
{
point = Complex.Subtract(point, origine);
point = Complex.Add(point, Complex.FromPolarCoordinates(point.Magnitude, point.Phase + radian));
point = Complex.Add(point, origine);
}
public static Point Millieux(Vecteur a, Vecteur b)
{
Vecteur pt = new Vecteur(a, b);
pt.DeplacerSurOrigine();
pt.point = Complex.FromPolarCoordinates(pt.point.Magnitude / 2, pt.point.Phase);
pt.RetoursPosition();
return new Point(pt.X, pt.Y);
}
public Point Millieux()
{
DeplacerSurOrigine();
point = Complex.FromPolarCoordinates(point.Magnitude / 2, point.Phase);
RetoursPosition();
return new Point((int)point.Real, (int)point.Imaginary);
}
public void DeplacerSurOrigine()
{ if (!flagDeplacerOrigine)
{
flagDeplacerOrigine = true;
point = Complex.Subtract(point, origine);
}
}
public void RetoursPosition()
{
if (flagDeplacerOrigine)
{
flagDeplacerOrigine = false;
point = Complex.Add(point, origine);
}
}
public static implicit operator Point(Vecteur point)
{
return new Point(point.X, point.Y);
}
}
}