Initial commit
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2020
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "go01", "go01\go01.csproj", "{56673C2C-6651-4470-B1E3-5D85F5B95BFE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{56673C2C-6651-4470-B1E3-5D85F5B95BFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{56673C2C-6651-4470-B1E3-5D85F5B95BFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{56673C2C-6651-4470-B1E3-5D85F5B95BFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{56673C2C-6651-4470-B1E3-5D85F5B95BFE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7AD66250-09BB-4864-9623-8A090C6D6730}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,65 @@
|
|||
namespace go01
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Variable nécessaire au concepteur.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Nettoyage des ressources utilisées.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Code généré par le Concepteur Windows Form
|
||||
|
||||
/// <summary>
|
||||
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
|
||||
/// le contenu de cette méthode avec l'éditeur de code.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Location = new System.Drawing.Point(13, 13);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(448, 448);
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(837, 474);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "Form1";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace go01
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
enum CouleurVoulue { Red, Green, Blue, Black, LAST }
|
||||
CouleurVoulue[,] tableauCouleur = new CouleurVoulue[19,19];
|
||||
List<PictureBox> pboxList = new List<PictureBox>();
|
||||
Goban g;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
g = new Goban(this, pictureBox1,25, "Adri", "Pauline");
|
||||
|
||||
|
||||
/*for(int i = 0; i<19*19; i++)
|
||||
{
|
||||
pboxList.Add(new PictureBox());
|
||||
pboxList[i].Location = new Point((i%19)*(pictureBox1.Width / 19), (i/19)*(pictureBox1.Height / 19));
|
||||
pboxList[i].Width = pictureBox1.Width / 19;
|
||||
pboxList[i].Height = pictureBox1.Height / 19;
|
||||
pboxList[i].BackColor = Color.FromName(CouleurVoulue.Red.ToString());
|
||||
tableauCouleur[i % 19, i / 19] = CouleurVoulue.Red;
|
||||
pboxList[i].Name = (i%19).ToString()+";"+ (i / 19).ToString();
|
||||
pboxList[i].Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
pictureBox1.Controls.Add(pboxList[i]);
|
||||
}*/
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
String[] xy = ((PictureBox)sender).Name.Split(';');
|
||||
if (++tableauCouleur[int.Parse(xy[0]), int.Parse(xy[1])] == CouleurVoulue.LAST)
|
||||
tableauCouleur[int.Parse(xy[0]), int.Parse(xy[1])] = CouleurVoulue.Red;
|
||||
((PictureBox)sender).BackColor = Color.FromName((tableauCouleur[int.Parse(xy[0]),int.Parse(xy[1])]).ToString());
|
||||
Console.WriteLine(((PictureBox)sender).Name);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,213 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
|
||||
namespace go01
|
||||
{
|
||||
class Goban
|
||||
{
|
||||
public PictureBox Conteneur;
|
||||
public Form Fenetre;
|
||||
public int dim;
|
||||
Label LabelPlayerTurn;
|
||||
string playerWName, playerBName;
|
||||
enum Occupant_E { Vide, Blanc, Noir, LAST}
|
||||
public enum Joueur_E { Blanc, Noir, LAST}
|
||||
Joueur_E tour;
|
||||
Joueur_E Tour
|
||||
{
|
||||
get
|
||||
{
|
||||
return tour;
|
||||
}
|
||||
set
|
||||
{
|
||||
tour = value;
|
||||
this.LabelPlayerTurn.Text = (tour==Joueur_E.Blanc)?playerWName:playerBName;
|
||||
this.LabelPlayerTurn.ForeColor = (tour == Joueur_E.Blanc) ? Color.Gray : Color.Black;
|
||||
this.LabelPlayerTurn.Location = new Point(Conteneur.Location.X + Conteneur.Width+((Fenetre.ClientSize.Width-Conteneur.Location.X-Conteneur.Width-LabelPlayerTurn.Width)/2), Conteneur.Location.Y);
|
||||
/*using (Graphics gr = Graphics.FromHwnd(Fenetre.Handle))
|
||||
{
|
||||
Font fbg = new System.Drawing.Font("Matura MT Script Capitals", 40F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
Font f = new System.Drawing.Font("Matura MT Script Capitals", 38F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
//gr.DrawString((tour == Joueur_E.Blanc) ? playerWName : playerBName, fbg, new SolidBrush(Color.Black), 0, 0);
|
||||
SizeF stringSizebg = new SizeF();
|
||||
SizeF stringSize = new SizeF();
|
||||
stringSizebg = gr.MeasureString((tour == Joueur_E.Blanc) ? playerWName : playerBName, fbg);
|
||||
stringSize = gr.MeasureString((tour == Joueur_E.Blanc) ? playerWName : playerBName, f);
|
||||
|
||||
gr.DrawString((tour == Joueur_E.Blanc) ? playerWName : playerBName, fbg, new SolidBrush(Color.Black), new Point((int)(Conteneur.Location.X + Conteneur.Width + ((Fenetre.ClientSize.Width - Conteneur.Location.X - Conteneur.Width - stringSizebg.Width) / 2)), Conteneur.Location.Y));
|
||||
gr.DrawString((tour == Joueur_E.Blanc) ? playerWName : playerBName, f, new SolidBrush(Color.White), new Point((int)(Conteneur.Location.X + Conteneur.Width + ((Fenetre.ClientSize.Width - Conteneur.Location.X - Conteneur.Width - stringSizebg.Width) / 2) + (stringSizebg.Width - stringSize.Width) / 2), (int)(Conteneur.Location.Y + ((stringSizebg.Height - stringSize.Height) / 2))));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
Occupant_E[,] tableauOccupation;
|
||||
Boolean[,] tabTeritoirBlanc, tabTeritoirNoir;
|
||||
List<PictureBox> pboxList = new List<PictureBox>();
|
||||
public Goban(Form fenetre, PictureBox conteneur, int dim, string playerW, string playerB)
|
||||
{
|
||||
this.Conteneur = conteneur;
|
||||
this.dim = dim;
|
||||
this.Fenetre = fenetre;
|
||||
|
||||
playerWName = playerW;
|
||||
playerBName = playerB;
|
||||
|
||||
//label qui indique à qui le tour
|
||||
LabelPlayerTurn = new System.Windows.Forms.Label();
|
||||
this.LabelPlayerTurn.AutoSize = true;
|
||||
this.LabelPlayerTurn.Font = new System.Drawing.Font("Matura MT Script Capitals", 40F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.LabelPlayerTurn.ForeColor = System.Drawing.SystemColors.ControlText;
|
||||
this.LabelPlayerTurn.Location = new System.Drawing.Point(529, 13);
|
||||
this.LabelPlayerTurn.Name = "LabelPlayerTurn";
|
||||
this.LabelPlayerTurn.TabIndex = 1;
|
||||
this.LabelPlayerTurn.Text = "playerW";
|
||||
Fenetre.Controls.Add(this.LabelPlayerTurn);
|
||||
Tour = Joueur_E.Noir;
|
||||
|
||||
//gen des tab
|
||||
tableauOccupation = new Occupant_E[dim, dim];
|
||||
tabTeritoirBlanc = new bool[dim, dim];
|
||||
tabTeritoirNoir = new bool[dim, dim];
|
||||
for (int i = 0; i < dim * dim; i++) //Genération du goban
|
||||
{
|
||||
pboxList.Add(new PictureBox());
|
||||
pboxList[i].Location = new Point((i % dim) * (conteneur.Width / dim), (i / dim) * (conteneur.Height / dim));
|
||||
pboxList[i].Width = conteneur.Width / dim;
|
||||
pboxList[i].Height = conteneur.Height / dim;
|
||||
pboxList[i].SizeMode = PictureBoxSizeMode.StretchImage;
|
||||
if (GetX(i) == 3 && GetY(i) == 3 || GetX(i) == dim / 2 && GetY(i) == 3 || GetX(i) == dim - 4 && GetY(i) == 3 ||
|
||||
GetX(i) == 3 && GetY(i) == dim / 2 || GetX(i) == dim / 2 && GetY(i) == dim / 2 || GetX(i) == dim - 4 && GetY(i) == dim / 2 ||
|
||||
GetX(i) == 3 && GetY(i) == dim - 4 || GetX(i) == dim / 2 && GetY(i) == dim - 4 || GetX(i) == dim - 4 && GetY(i) == dim - 4)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.hoshi;
|
||||
else if (GetX(i) == 0)
|
||||
if (GetY(i) == 0)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.tl;
|
||||
else if (GetY(i) == dim - 1)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.bl;
|
||||
else
|
||||
pboxList[i].Image = global::go01.Properties.Resources.l;
|
||||
else if (GetY(i) == 0)
|
||||
if (GetX(i) == dim - 1)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.tr;
|
||||
else
|
||||
pboxList[i].Image = global::go01.Properties.Resources.t;
|
||||
else if (GetY(i) == dim - 1)
|
||||
if (GetX(i) == dim - 1)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.br;
|
||||
else
|
||||
pboxList[i].Image = global::go01.Properties.Resources.b;
|
||||
else if (GetX(i) == dim - 1)
|
||||
pboxList[i].Image = global::go01.Properties.Resources.r;
|
||||
else
|
||||
pboxList[i].Image = global::go01.Properties.Resources.m;
|
||||
tableauOccupation[i % dim, i / dim] = Occupant_E.Vide;
|
||||
pboxList[i].Name = (i % dim).ToString() + ";" + (i / dim).ToString();
|
||||
pboxList[i].Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
conteneur.Controls.Add(pboxList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
PictureBox pb = (PictureBox)sender;
|
||||
String[] xy = ((PictureBox)sender).Name.Split(';');
|
||||
Console.WriteLine($"{xy[0]};{xy[1]}");
|
||||
if (tableauOccupation[int.Parse(xy[0]), int.Parse(xy[1])] == Occupant_E.Vide)
|
||||
{
|
||||
tableauOccupation[int.Parse(xy[0]), int.Parse(xy[1])] = (Tour == Joueur_E.Blanc) ? Occupant_E.Blanc : Occupant_E.Noir;
|
||||
Tour = (Tour+1 == Joueur_E.LAST) ? Joueur_E.Blanc : Tour+1;
|
||||
}
|
||||
|
||||
|
||||
using (Graphics gr = Graphics.FromHwnd((pb.Handle)))
|
||||
{
|
||||
SolidBrush b = null;
|
||||
switch(tableauOccupation[int.Parse(xy[0]), int.Parse(xy[1])])
|
||||
{
|
||||
case Occupant_E.Blanc:
|
||||
b = new SolidBrush(Color.White);
|
||||
break;
|
||||
case Occupant_E.Noir:
|
||||
b = new SolidBrush(Color.Black);
|
||||
break;
|
||||
case Occupant_E.Vide:
|
||||
b = null;
|
||||
break;
|
||||
}
|
||||
if (b != null)
|
||||
gr.FillEllipse(b, 1,0, pb.ClientSize.Width-2, pb.ClientSize.Height-1);
|
||||
else
|
||||
gr.DrawImage(pb.Image, 0, 0, pb.Width, pb.Height);
|
||||
}
|
||||
}
|
||||
private int[] GetXY(int i)
|
||||
{
|
||||
return new int[2] { i % dim, i / dim };
|
||||
}
|
||||
private int[] GetXYStr(string s)
|
||||
{
|
||||
String[] xy = s.Split(';');
|
||||
return new int[2] { int.Parse(xy[0]), int.Parse(xy[1]) };
|
||||
}
|
||||
private int GetX(int i)
|
||||
{
|
||||
return i % dim;
|
||||
}
|
||||
private int GetY(int i)
|
||||
{
|
||||
return i / dim;
|
||||
}
|
||||
|
||||
void RechercheTeritoir(int x, int y)
|
||||
{
|
||||
List<Point> carrefour = new List<Point>();
|
||||
Point pointCourant = new Point(x, y);
|
||||
Point pointPrecedent;
|
||||
Point min = new Point(x, y), max = new Point(x, y);
|
||||
}
|
||||
Point RecherchePointSuivant(Point p, ref List<Point> carrefour)
|
||||
{
|
||||
bool trouver = false;
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace go01
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Point d'entrée principal de l'application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Les informations générales relatives à un assembly dépendent de
|
||||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
|
||||
// associées à un assembly.
|
||||
[assembly: AssemblyTitle("go01")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("go01")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
||||
[assembly: Guid("56673c2c-6651-4470-b1e3-5d85f5b95bfe")]
|
||||
|
||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
||||
//
|
||||
// Version principale
|
||||
// Version secondaire
|
||||
// Numéro de build
|
||||
// Révision
|
||||
//
|
||||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
|
||||
// en utilisant '*', comme indiqué ci-dessous :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,163 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace go01.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
|
||||
/// </summary>
|
||||
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
|
||||
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
|
||||
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
|
||||
// avec l'option /str ou régénérez votre projet VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("go01.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
|
||||
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap b {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("b", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap bl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("bl", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap br {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("br", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap hoshi {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("hoshi", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap l {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("l", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap m {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("m", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap r {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("r", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap t {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("t", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap tl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("tl", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recherche une ressource localisée de type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap tr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("tr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="b" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\b.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="bl" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\bl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="br" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\br.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="hoshi" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\hoshi.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="l" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\l.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="m" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\m.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="r" type="System.Resources.ResXFileRef, System.Windows.Forms">
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||||
<value>..\resources\r.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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||||
</data>
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<data name="t" type="System.Resources.ResXFileRef, System.Windows.Forms">
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||||
<value>..\resources\t.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="tl" type="System.Resources.ResXFileRef, System.Windows.Forms">
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||||
<value>..\resources\tl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="tr" type="System.Resources.ResXFileRef, System.Windows.Forms">
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|||
//------------------------------------------------------------------------------
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace go01.Properties
|
||||
{
|
||||
|
||||
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||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
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||||
}
|
|
@ -0,0 +1,7 @@
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|||
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<Profile Name="(Default)" />
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<Settings />
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</SettingsFile>
|
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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||||
<Reference Include="System.Drawing" />
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||||
<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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||||
</Compile>
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||||
<Compile Include="Form1.Designer.cs">
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||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
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||||
<Compile Include="Goban.cs" />
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||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<EmbeddedResource Include="Form1.resx">
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||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
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||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
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||||
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<ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ItemGroup>
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||||
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<ItemGroup>
|
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<None Include="resources\m.png" />
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<ItemGroup>
|
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<None Include="resources\r.png" />
|
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<ItemGroup>
|
||||
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|
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|
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<ItemGroup>
|
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<None Include="resources\tl.png" />
|
||||
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|
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<ItemGroup>
|
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<None Include="resources\tr.png" />
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</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1 @@
|
|||
6c0a3e9babc311816707339de36f368c45c1806d
|
|
@ -0,0 +1,20 @@
|
|||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.exe.config
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.exe
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.pdb
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.Form1.resources
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.Properties.Resources.resources
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csproj.GenerateResource.Cache
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csproj.CoreCompileInputs.cache
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||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.exe
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.pdb
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.exe.config
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.exe
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\bin\Debug\go01.pdb
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.Form1.resources
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.Properties.Resources.resources
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||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csproj.GenerateResource.Cache
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||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csproj.CoreCompileInputs.cache
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||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.exe
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.pdb
|
||||
C:\Users\adrie\Nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csprojAssemblyReference.cache
|
||||
G:\users\adrien\nextcloud\iset\2IS\2IS\POO\go01\go01\obj\Debug\go01.csprojAssemblyReference.cache
|
After Width: | Height: | Size: 149 B |
After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 149 B |
After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 147 B |
After Width: | Height: | Size: 146 B |
After Width: | Height: | Size: 149 B |
After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 147 B |