ProjetThe/ProjetTheAlone/UserControlDIY/Plat.xaml.cs

58 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ProjetTheAlone.Classes;
namespace ProjetTheAlone.UserControlDIY
{
/// <summary>
/// Interaction logic for Plat.xaml
/// </summary>
public partial class Plat : UserControl
{
public C_T_plat PlatV
{
get { return (C_T_plat)GetValue(PlatVProperty); }
set { SetValue(PlatVProperty, value); }
}
// Using a DependencyProperty as the backing store for Property1.
// This enables animation, styling, binding, etc...
public static readonly DependencyProperty PlatVProperty
= DependencyProperty.Register(
"PlatV",
typeof(C_T_plat),
typeof(Plat),
null
);
//public C_T_plat PlatV { get { return this.DataContext as C_T_plat; } }
public Plat()
{
InitializeComponent();
this.DataContextChanged += new DependencyPropertyChangedEventHandler(updateDataContext);
GridPrinc.DataContext = this ;
}
public void updateDataContext(object o, DependencyPropertyChangedEventArgs e)
{
GridPrinc.DataContext = this;
var a = this.DataContext;
//GridPrinc.DataContext = this.DataContext;
}
}
}