65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace ProjetTheAlone.View
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{
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/// <summary>
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/// Logique d'interaction pour FicEvenementEncode.xaml
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/// </summary>
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public partial class FicEvenementEncode : Window
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{
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public FicEvenementEncode()
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{
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InitializeComponent();
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DataContext = new ViewModel.VM_Event();
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}
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private void btnQuitter_Click(object sender, RoutedEventArgs e)
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{
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Close();
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}
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private void btnNewTypeEvent_Click(object sender, RoutedEventArgs e)
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{
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FicNewtypeEvent w = new FicNewtypeEvent();
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w.ShowDialog();
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}
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private void btnNewLieu_Click(object sender, RoutedEventArgs e)
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{
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FicNewLieu w = new FicNewLieu();
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w.ShowDialog();
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}
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private void btnAjoutEquipe_Click(object sender, RoutedEventArgs e)
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{
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FicNewEquipe w = new FicNewEquipe();
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w.ShowDialog();
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}
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private void btnDetail_Click(object sender, RoutedEventArgs e)
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{
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FicDetailEvent w = new FicDetailEvent();
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w.ShowDialog();
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}
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}
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}
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