58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using ProjetTheAlone.Classes;
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namespace ProjetTheAlone.UserControlDIY
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{
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/// <summary>
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/// Interaction logic for Plat.xaml
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/// </summary>
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public partial class Plat : UserControl
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{
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public C_T_plat PlatV
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{
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get { return (C_T_plat)GetValue(PlatVProperty); }
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set { SetValue(PlatVProperty, value); }
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}
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// Using a DependencyProperty as the backing store for Property1.
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// This enables animation, styling, binding, etc...
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public static readonly DependencyProperty PlatVProperty
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= DependencyProperty.Register(
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"PlatV",
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typeof(C_T_plat),
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typeof(Plat),
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null
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);
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//public C_T_plat PlatV { get { return this.DataContext as C_T_plat; } }
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public Plat()
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{
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InitializeComponent();
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this.DataContextChanged += new DependencyPropertyChangedEventHandler(updateDataContext);
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GridPrinc.DataContext = this ;
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}
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public void updateDataContext(object o, DependencyPropertyChangedEventArgs e)
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{
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GridPrinc.DataContext = this;
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var a = this.DataContext;
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//GridPrinc.DataContext = this.DataContext;
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}
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}
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}
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