using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; using ProjetTheAlone.Classes; namespace ProjetTheAlone.View { /// /// Logique d'interaction pour FicEvenementEncode.xaml /// public partial class FicEvenementEncode : Window { public int EventSelect; public FicEvenementEncode() { InitializeComponent(); DataContext = new ViewModel.VM_Event(); } private void btnQuitter_Click(object sender, RoutedEventArgs e) { Close(); } private void btnNewTypeEvent_Click(object sender, RoutedEventArgs e) { FicNewtypeEvent w = new FicNewtypeEvent(); w.ShowDialog(); } private void btnNewLieu_Click(object sender, RoutedEventArgs e) { FicNewLieu w = new FicNewLieu(); w.ShowDialog(); } private void btnAjoutEquipe_Click(object sender, RoutedEventArgs e) { FicNewEquipe w = new FicNewEquipe(); w.ShowDialog(); } private void btnDetail_Click(object sender, RoutedEventArgs e) { if (dgEvenementEnCours.SelectedItem != null) { FicDetailEvent w = new FicDetailEvent((C_T_event)dgEvenementEnCours.SelectedItem); w.ShowDialog(); EventSelect = dgEvenementEnCours.SelectedIndex; } } } }