ProjetThe/ProjetTheAlone/View/FicEvenementEncode.xaml.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace ProjetTheAlone.View
{
/// <summary>
/// Logique d'interaction pour FicEvenementEncode.xaml
/// </summary>
public partial class FicEvenementEncode : Window
{
public FicEvenementEncode()
{
InitializeComponent();
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DataContext = new ViewModel.VM_Event();
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}
private void btnQuitter_Click(object sender, RoutedEventArgs e)
{
Close();
}
private void btnNewTypeEvent_Click(object sender, RoutedEventArgs e)
{
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FicNewtypeEvent w = new FicNewtypeEvent();
w.ShowDialog();
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}
private void btnNewLieu_Click(object sender, RoutedEventArgs e)
{
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FicNewLieu w = new FicNewLieu();
w.ShowDialog();
}
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private void btnAjoutEquipe_Click(object sender, RoutedEventArgs e)
{
FicNewEquipe w = new FicNewEquipe();
w.ShowDialog();
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}
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private void btnDetail_Click(object sender, RoutedEventArgs e)
{
FicDetailEvent w = new FicDetailEvent();
w.ShowDialog();
}
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}
}