Nettoyage + test OK
This commit is contained in:
parent
0a5907f303
commit
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@ -13,10 +13,10 @@ using System.Windows.Forms;
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namespace Bonhomme02
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namespace Bonhomme02
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{
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{
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class BaseBJ
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class BaseBJ : Peau
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{
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{
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enum Articulation { Epaule, Coude, Poignet, Bassin = Epaule, Genou = Coude, Cheville = Poignet };
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enum Articulation { Epaule, Coude, Poignet, Bassin = Epaule, Genou = Coude, Cheville = Poignet };
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public Peau Haut, Millieux, Bas, parent;
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public Peau Haut, Millieux, Bas;
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double longueur;
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double longueur;
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public BaseBJ()
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public BaseBJ()
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{
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{
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@ -28,27 +28,22 @@ namespace Bonhomme02
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this.Bas.parent = this.Millieux;
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this.Bas.parent = this.Millieux;
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}
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}
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public BaseBJ(PictureBox Hebergeur, ref Peau parent, double longueur, double epaisseur, double angle)
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public BaseBJ(PictureBox Hebergeur, ref Peau parent, double longueur, double epaisseur, double angle) : base(Hebergeur, ref parent, longueur / 2, epaisseur, angle)
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{
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{
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this.parent = parent;
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this.parent = parent;
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this.longueur = longueur;
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this.longueur = longueur;
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this.Haut = new Peau(Hebergeur, ref parent, longueur / 2, epaisseur, angle);
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this.Haut = this;
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this.Millieux = new Peau(Hebergeur, ref this.Haut, longueur / 2, epaisseur, angle);
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this.Millieux = new Peau(Hebergeur, ref this.Haut, longueur / 2, epaisseur, angle);
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}
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}
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public BaseBJ(PictureBox Hebergeur, double longueur, double epaisseur, double angle)
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{
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public new void Afficher(IntPtr handle)
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this.longueur = longueur;
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this.Haut = new Peau(Hebergeur, ref parent, longueur / 2, epaisseur, angle);
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this.Millieux = new Peau(Hebergeur, ref this.Haut, longueur / 2, epaisseur, angle);
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}
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public void Afficher(IntPtr handle)
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{
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{
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Haut.Afficher(handle);
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Haut.Afficher(handle);
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Millieux.Afficher(handle);
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Millieux.Afficher(handle);
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Bas.Afficher(handle);
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Bas.Afficher(handle);
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}
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}
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public void Cacher(IntPtr handle)
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public new void Cacher(IntPtr handle)
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{
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{
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Haut.Cacher(handle);
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Haut.Cacher(handle);
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Millieux.Cacher(handle);
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Millieux.Cacher(handle);
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@ -72,7 +67,7 @@ namespace Bonhomme02
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{
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{
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Point H = Haut.Coordonnee;
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Point H = Haut.Coordonnee;
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//Point M = new Point() ; //Inconnue
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//Point M = new Point() ; //Inconnue
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Point B = new Point(bas.X - H.X, bas.Y - H.Y); //On part du principe que H est 0;0
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Point B = new Point(bas.X - H.X, bas.Y - H.Y); //On part du principe que H est 0;0 , on rapatrie donc B pour que se soit le cas
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Complex tt = new Complex(B.X, B.Y);
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Complex tt = new Complex(B.X, B.Y);
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@ -84,26 +84,6 @@ namespace Bonhomme02
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#region Méthodes
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#region Méthodes
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/* public virtual void Afficher(IntPtr handle)
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{
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if (this.Visible)
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{
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Graphics gr = Graphics.FromHwnd(handle);
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gr.FillEllipse(new SolidBrush(Color.Yellow), this.X, this.Y, 6, 6);
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gr.DrawEllipse(new Pen(this._Crayon, 2), this.X, this.Y, 6, 6);
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}
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}
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public virtual void Cacher(IntPtr handle)
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{
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if (this.Visible)
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{
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Graphics gr = Graphics.FromHwnd(handle);
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gr.FillEllipse(new SolidBrush(this.Fond), this.X, this.Y, 6, 6);
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gr.DrawEllipse(new Pen(this.Fond, 2), this.X, this.Y, 6, 6);
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}
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}*/
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#endregion
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#endregion
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}
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}
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}
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}
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@ -11,7 +11,8 @@ namespace Bonhomme02
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class Bonhomme : Peau
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class Bonhomme : Peau
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{
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{
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Tete tete;
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Tete tete;
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public Jambe jambe;
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public Jambe jambe1, jambe2;
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public Bras bras;
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public Bonhomme() : base()
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public Bonhomme() : base()
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{
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{
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@ -32,7 +33,8 @@ namespace Bonhomme02
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public Bonhomme(PictureBox hebergeur, int x, int y, double lg, double ep, double angle) : base( hebergeur, x, y, lg, ep, angle)
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public Bonhomme(PictureBox hebergeur, int x, int y, double lg, double ep, double angle) : base( hebergeur, x, y, lg, ep, angle)
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{
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{
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Peau me = this;
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Peau me = this;
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jambe = new Jambe(hebergeur, ref me, 100, 10, Math.PI / 2);
tete = new Tete(hebergeur, ref me, 35);
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jambe1 = new Jambe(hebergeur, ref me, lg, ep/4, Math.PI / 2);
jambe2 = new Jambe(hebergeur, ref me, lg, ep / 4, Math.PI / 2);
tete = new Tete(hebergeur, ref me, (int)(ep*3.5/4));
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bras = new Bras(hebergeur, ref me, lg, ep/4, Math.PI / 2);
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}
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}
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public Bonhomme(PictureBox hebergeur, ref Peau parent, double lg, double ep, double angle) : base( hebergeur, ref parent, lg, ep, angle)
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public Bonhomme(PictureBox hebergeur, ref Peau parent, double lg, double ep, double angle) : base( hebergeur, ref parent, lg, ep, angle)
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{
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{
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@ -42,15 +44,18 @@ namespace Bonhomme02
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{
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{
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base.Afficher(handle);
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base.Afficher(handle);
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tete.Afficher(handle);
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tete.Afficher(handle);
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jambe.Afficher(handle);
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jambe1.Afficher(handle);
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jambe2.Afficher(handle);
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bras.Afficher(handle);
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}
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}
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public new void Cacher(IntPtr handle)
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public new void Cacher(IntPtr handle)
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{
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{
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base.Cacher(handle);
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base.Cacher(handle);
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tete.Cacher(handle);
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tete.Cacher(handle);
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jambe.Cacher(handle);
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jambe1.Cacher(handle);
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jambe2.Cacher(handle);
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bras.Cacher(handle);
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}
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}
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}
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}
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}
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}
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@ -63,7 +63,6 @@
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Tete.cs" />
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<Compile Include="Tete.cs" />
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<Compile Include="Vecteur_.cs" />
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<EmbeddedResource Include="Form1.resx">
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -9,6 +10,29 @@ namespace Bonhomme02
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{
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{
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class Bras : BaseBJ
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class Bras : BaseBJ
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{
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{
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public override Point Coordonnee
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{
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get
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{
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if (parent != null)
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{
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return parent.Coordonnee + parent.longueur/8;
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}
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else
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return coordonnee;
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}
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set
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{
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if (parent != null)
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{
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Console.WriteLine("Un enfant ne peut modifier ces coordonée !");
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}
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else
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{
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coordonnee = value;
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}
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}
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}
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public Bras()
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public Bras()
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{
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{
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@ -1 +1 @@
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme02
{
public partial class Form1 : Form
{
private Bonhomme bonhomme;
private BufferedGraphics bufferG = null;
private Graphics g;
public Form1()
{
InitializeComponent();
// Modification contre le scintillement - Creation d'une mémoire tampon graphique
bufferG = BufferedGraphicsManager.Current.Allocate(TV.CreateGraphics(), TV.DisplayRectangle);
g = bufferG.Graphics;
}
private void timerImage_Tick(object sender, EventArgs e)
{
if (/*this.bonhomme.Origine.X + this.bonhomme.Lhorizontal >= this.TV.Width*/1==2)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
else
{
bonhomme.Cacher(this.TV.Handle);
bonhomme.coordonnee = new Point(bonhomme.coordonnee.X + 3, bonhomme.coordonnee.Y + 0);
bonhomme.jambe.Bouger(+3, -3);
bonhomme.Afficher(this.TV.Handle);
}
}
private void btnStopDeplacerCTick_Click(object sender, EventArgs e)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
private void btnEffacer_Click(object sender, EventArgs e)
{
Graphics gr = Graphics.FromHwnd(this.TV.Handle);
gr.FillRectangle(new SolidBrush(this.TV.BackColor), 0, 0, this.TV.Bounds.Width, this.TV.Bounds.Height);
}
private void btnCreationCarrosse_Click(object sender, EventArgs e)
{
bonhomme = new Bonhomme(this.TV, 80, 80, 100, 40, Math.PI / 2);
//pied = new Pied(this.TV, 25, 10, 0);
bonhomme.Afficher(this.TV.Handle);
this.btnStopDeplacerCTick.Enabled = true;
this.timerImage.Start();
}
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bonhomme02
{
public partial class Form1 : Form
{
private Bonhomme bonhomme;
private BufferedGraphics bufferG = null;
private Graphics g;
public Form1()
{
InitializeComponent();
// Modification contre le scintillement - Creation d'une mémoire tampon graphique
bufferG = BufferedGraphicsManager.Current.Allocate(TV.CreateGraphics(), TV.DisplayRectangle);
g = bufferG.Graphics;
}
private void timerImage_Tick(object sender, EventArgs e)
{
if (/*this.bonhomme.Origine.X + this.bonhomme.Lhorizontal >= this.TV.Width*/1==2)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
else
{
bonhomme.Cacher(this.TV.Handle);
bonhomme.coordonnee = new Point(bonhomme.coordonnee.X + 3, bonhomme.coordonnee.Y + 0);
bonhomme.jambe1.Bouger(+3, -3);
bonhomme.Afficher(this.TV.Handle);
}
}
private void btnStopDeplacerCTick_Click(object sender, EventArgs e)
{
this.timerImage.Stop();
this.btnStopDeplacerCTick.Enabled = false;
}
private void btnEffacer_Click(object sender, EventArgs e)
{
Graphics gr = Graphics.FromHwnd(this.TV.Handle);
gr.FillRectangle(new SolidBrush(this.TV.BackColor), 0, 0, this.TV.Bounds.Width, this.TV.Bounds.Height);
}
private void btnCreationCarrosse_Click(object sender, EventArgs e)
{
bonhomme = new Bonhomme(this.TV, 80, 80, 50, 20, Math.PI / 2);
bonhomme.Afficher(this.TV.Handle);
this.btnStopDeplacerCTick.Enabled = true;
this.timerImage.Start();
}
}
}
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@ -0,0 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="timerImage.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
|
@ -9,8 +9,6 @@ namespace Bonhomme02
|
||||||
{
|
{
|
||||||
class Jambe : BaseBJ
|
class Jambe : BaseBJ
|
||||||
{
|
{
|
||||||
/*pied = new Pied(this.TV, 25, 10, 0);
|
|
||||||
jambe = new BaseBJ(this.TV, ref corp, pied, 80, 10, Math.PI / 2);*/
|
|
||||||
public Jambe()
|
public Jambe()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -108,7 +108,7 @@ namespace Bonhomme02
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
epaisseur.Angle = value; //Pour que le parent de eppaiseur soit mis a jour
|
epaisseur.Angle = value; //Pour que le parent de eppaiseur soit mis a jour
|
||||||
//Si on met longueur epaisseur ne sera pas mis a jour
|
//Si on met longueur, epaisseur ne sera pas mis a jour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -146,20 +146,6 @@ namespace Bonhomme02
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/*public override public void Afficher(IntPtr handle, float angle)
|
|
||||||
{
|
|
||||||
this.angleRotation = angle;
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
Graphics gr = Graphics.FromHwnd(handle);
|
|
||||||
Point[] l = new Point[4] { CSG, CSD, CID, CIG };
|
|
||||||
if (remplir)
|
|
||||||
{
|
|
||||||
gr.FillClosedCurve(new SolidBrush(fond), l);
|
|
||||||
}
|
|
||||||
gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
public virtual void Cacher(IntPtr handle)
|
public virtual void Cacher(IntPtr handle)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
|
|
@ -100,11 +100,11 @@ namespace Bonhomme02
|
||||||
}
|
}
|
||||||
public static Vecteur operator /(double d, Vecteur v)
|
public static Vecteur operator /(double d, Vecteur v)
|
||||||
{
|
{
|
||||||
return new Vecteur(v.ABS/d, v.Angle);
|
return new Vecteur(d / v.ABS, v.Angle);
|
||||||
}
|
}
|
||||||
public static Vecteur operator /(Vecteur v, double d)
|
public static Vecteur operator /(Vecteur v, double d)
|
||||||
{
|
{
|
||||||
return new Vecteur(d/v.ABS, v.Angle);
|
return new Vecteur(v.ABS / d, v.Angle);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
|
@ -1,12 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Bonhomme02
|
|
||||||
{
|
|
||||||
class Vecteur_
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue