Test vecteur et peau Ok
This commit is contained in:
		
							
								
								
									
										25
									
								
								Bonhomme02.sln
									
									
									
									
									
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										25
									
								
								Bonhomme02.sln
									
									
									
									
									
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					Microsoft Visual Studio Solution File, Format Version 12.00
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					# Visual Studio 15
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					VisualStudioVersion = 15.0.27004.2002
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					MinimumVisualStudioVersion = 10.0.40219.1
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					Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Bonhomme02", "Bonhomme02\Bonhomme02.csproj", "{B3C7D374-80DA-45F0-B97F-6320169C1BE7}"
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					EndProject
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					Global
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						GlobalSection(SolutionConfigurationPlatforms) = preSolution
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							Debug|Any CPU = Debug|Any CPU
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							Release|Any CPU = Release|Any CPU
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						EndGlobalSection
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						GlobalSection(ProjectConfigurationPlatforms) = postSolution
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							{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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							{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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							{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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							{B3C7D374-80DA-45F0-B97F-6320169C1BE7}.Release|Any CPU.Build.0 = Release|Any CPU
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						EndGlobalSection
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			||||||
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						GlobalSection(SolutionProperties) = preSolution
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							HideSolutionNode = FALSE
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			||||||
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						EndGlobalSection
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			||||||
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						GlobalSection(ExtensibilityGlobals) = postSolution
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			||||||
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							SolutionGuid = {C53F0596-CB41-43D0-97DF-706218E42504}
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						EndGlobalSection
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					EndGlobal
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			||||||
							
								
								
									
										6
									
								
								Bonhomme02/App.config
									
									
									
									
									
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										6
									
								
								Bonhomme02/App.config
									
									
									
									
									
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					<?xml version="1.0" encoding="utf-8" ?>
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					<configuration>
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					    <startup> 
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					        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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					    </startup>
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					</configuration>
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										16
									
								
								Bonhomme02/BaseBJ.cs
									
									
									
									
									
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										16
									
								
								Bonhomme02/BaseBJ.cs
									
									
									
									
									
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					/*
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					 * Base des objets Bras et jambe 
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					 */
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					namespace Bonhomme02
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					{
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					    class BaseBJ
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					    {
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					    }
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					}
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										150
									
								
								Bonhomme02/BaseDessin.cs
									
									
									
									
									
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										150
									
								
								Bonhomme02/BaseDessin.cs
									
									
									
									
									
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					using System;
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					using System.Collections.Generic;
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					using System.Drawing;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					using System.Windows.Forms;
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					namespace Bonhomme02
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					{
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					    class BaseDessin
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					    {
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					        #region Données membres
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					        public Point coordonnee; // Les coordonée du point seront basé sur le millieux des dessin pour facilité les rotations !
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					        private bool _Visible = true;
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					        private PictureBox _Hebergeur;
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					        private Color _Fond = Color.Silver;
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					        private Color _Crayon = Color.Black;
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					        private Boolean remplir = true;
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					        public double eppaisseurContour = 5;
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					        #endregion
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					        #region Constructeurs
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					        public BaseDessin()
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					        {
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					            this._Hebergeur = null;
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					            coordonnee = new Point();
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					        }
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					        public BaseDessin(PictureBox hebergeur)
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					        {
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					            this._Hebergeur = hebergeur;
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					            this._Fond = hebergeur.BackColor;
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					        }
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					        public BaseDessin(PictureBox hebergeur, int xy) : this (hebergeur)
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					        {
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					            this.coordonnee = new Point(xy, xy);
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					        }
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					        public BaseDessin(PictureBox hebergeur, int x, int y) : this(hebergeur)
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					        {
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					            this.coordonnee = new Point(x, x);
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					        }
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					        public BaseDessin(int x, int y)
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					        {
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					            this.coordonnee = new Point(x, x);
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					        }
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					        public BaseDessin(PictureBox hebergeur, int xy, Color crayon) : this(hebergeur, xy)
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					        {
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					            Crayon = crayon;
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					        }
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					        public BaseDessin(PictureBox hebergeur, int x, int y, Color crayon) : this(hebergeur, x, y)
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					        {
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					            Crayon = crayon;
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					        }
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					        #endregion
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					        #region Accesseurs
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					        public int X
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					        {
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					            get { return coordonnee.X; }
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					            set
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					            {
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					                if (value < 0) { coordonnee.X = 0; }
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					                else if (value > this._Hebergeur.Bounds.Size.Width) { coordonnee.X = this._Hebergeur.Bounds.Size.Width; }
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					                else { coordonnee.X = value; }
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					            }
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					        }
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					        public int Y
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					        {
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					            get { return coordonnee.Y; }
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					            set
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					            {
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					                if (value < 0) { coordonnee.Y = 0; }
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					                else if (value > coordonnee.Y) { coordonnee.Y = this._Hebergeur.Bounds.Size.Height; }
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					                else { coordonnee.Y = value; }
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					            }
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					        }
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					        public bool Visible
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					        {
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					            get { return _Visible; }
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					            set { _Visible = value; }
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					        }
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					        public bool Remplir
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					        {
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					            get { return remplir; }
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					            set { remplir = value; }
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					        }
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					        public Color Fond
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					        {
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					            get { return _Fond; }
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					            set
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					            {
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					                try { _Fond = value; }
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					                catch (Exception e) { Console.WriteLine("Erreur couleur invalide : " + e.ToString());}
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					            }
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					        }
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					        public Color Crayon
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					        {
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					            get { return _Crayon; }
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					            set
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					            {
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					                try { _Crayon = value; }
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					                catch (Exception e) { Console.WriteLine("Erreur couleur invalide : " + e.ToString()); }
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					            }
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					        }
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					        public PictureBox Hebergeur
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					        {
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					            get { return _Hebergeur; }
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					            set { _Hebergeur = value; }
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					        }
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					        #endregion
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					        #region Méthodes
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					        public void Bouger(int deplX, int deplY)
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					        {
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					            X += deplX;
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					            Y += deplY;
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					        }
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					        public virtual void Afficher(IntPtr handle)
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					        {
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					            if (this.Visible)
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					            {
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					                Graphics gr = Graphics.FromHwnd(handle);
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					                gr.FillEllipse(new SolidBrush(Color.Yellow), this.X, this.Y, 6, 6);
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					                gr.DrawEllipse(new Pen(this._Crayon, 2), this.X, this.Y, 6, 6);
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					            }
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					        }
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					        public virtual void Cacher(IntPtr handle)
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					        {
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					            if (this.Visible)
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					            {
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					                Graphics gr = Graphics.FromHwnd(handle);
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					                gr.FillEllipse(new SolidBrush(this.Fond), this.X, this.Y, 6, 6);
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					                gr.DrawEllipse(new Pen(this.Fond, 2), this.X, this.Y, 6, 6);
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					            }
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					        }
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					        #endregion
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					    }
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					}
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			||||||
							
								
								
									
										12
									
								
								Bonhomme02/Bonhomme.cs
									
									
									
									
									
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										12
									
								
								Bonhomme02/Bonhomme.cs
									
									
									
									
									
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					namespace Bonhomme02
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					{
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					    class Bonhomme : Peau
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					    {
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					    }
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					}
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										89
									
								
								Bonhomme02/Bonhomme02.csproj
									
									
									
									
									
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										89
									
								
								Bonhomme02/Bonhomme02.csproj
									
									
									
									
									
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							@@ -0,0 +1,89 @@
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					<?xml version="1.0" encoding="utf-8"?>
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			||||||
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					<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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					  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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					  <PropertyGroup>
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			||||||
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					    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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			||||||
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					    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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			||||||
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					    <ProjectGuid>{B3C7D374-80DA-45F0-B97F-6320169C1BE7}</ProjectGuid>
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			||||||
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					    <OutputType>WinExe</OutputType>
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			||||||
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					    <RootNamespace>Bonhomme02</RootNamespace>
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			||||||
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					    <AssemblyName>Bonhomme02</AssemblyName>
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			||||||
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					    <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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			||||||
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					    <FileAlignment>512</FileAlignment>
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			||||||
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					    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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			||||||
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					  </PropertyGroup>
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			||||||
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					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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			||||||
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					    <PlatformTarget>AnyCPU</PlatformTarget>
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			||||||
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					    <DebugSymbols>true</DebugSymbols>
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			||||||
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					    <DebugType>full</DebugType>
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			||||||
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					    <Optimize>false</Optimize>
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			||||||
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					    <OutputPath>bin\Debug\</OutputPath>
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			||||||
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					    <DefineConstants>DEBUG;TRACE</DefineConstants>
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			||||||
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					    <ErrorReport>prompt</ErrorReport>
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			||||||
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					    <WarningLevel>4</WarningLevel>
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			||||||
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					  </PropertyGroup>
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			||||||
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					  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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			||||||
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					    <PlatformTarget>AnyCPU</PlatformTarget>
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			||||||
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					    <DebugType>pdbonly</DebugType>
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			||||||
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					    <Optimize>true</Optimize>
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			||||||
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					    <OutputPath>bin\Release\</OutputPath>
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			||||||
 | 
					    <DefineConstants>TRACE</DefineConstants>
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			||||||
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					    <ErrorReport>prompt</ErrorReport>
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			||||||
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					    <WarningLevel>4</WarningLevel>
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			||||||
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					  </PropertyGroup>
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			||||||
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					  <ItemGroup>
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			||||||
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					    <Reference Include="System" />
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			||||||
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					    <Reference Include="System.Core" />
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			||||||
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					    <Reference Include="System.Numerics" />
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			||||||
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					    <Reference Include="System.Xml.Linq" />
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			||||||
 | 
					    <Reference Include="System.Data.DataSetExtensions" />
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			||||||
 | 
					    <Reference Include="Microsoft.CSharp" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Data" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Deployment" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Drawing" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Net.Http" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Windows.Forms" />
 | 
				
			||||||
 | 
					    <Reference Include="System.Xml" />
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			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Compile Include="BaseBJ.cs" />
 | 
				
			||||||
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					    <Compile Include="BaseDessin.cs" />
 | 
				
			||||||
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					    <Compile Include="Vecteur.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Bonhomme.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Bras.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Form1.cs">
 | 
				
			||||||
 | 
					      <SubType>Form</SubType>
 | 
				
			||||||
 | 
					    </Compile>
 | 
				
			||||||
 | 
					    <Compile Include="Form1.Designer.cs">
 | 
				
			||||||
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					      <DependentUpon>Form1.cs</DependentUpon>
 | 
				
			||||||
 | 
					    </Compile>
 | 
				
			||||||
 | 
					    <Compile Include="Jambe.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Peau.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Program.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Tete.cs" />
 | 
				
			||||||
 | 
					    <Compile Include="Vecteur_.cs" />
 | 
				
			||||||
 | 
					    <EmbeddedResource Include="Properties\Resources.resx">
 | 
				
			||||||
 | 
					      <Generator>ResXFileCodeGenerator</Generator>
 | 
				
			||||||
 | 
					      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
 | 
				
			||||||
 | 
					      <SubType>Designer</SubType>
 | 
				
			||||||
 | 
					    </EmbeddedResource>
 | 
				
			||||||
 | 
					    <Compile Include="Properties\Resources.Designer.cs">
 | 
				
			||||||
 | 
					      <AutoGen>True</AutoGen>
 | 
				
			||||||
 | 
					      <DependentUpon>Resources.resx</DependentUpon>
 | 
				
			||||||
 | 
					    </Compile>
 | 
				
			||||||
 | 
					    <None Include="Properties\Settings.settings">
 | 
				
			||||||
 | 
					      <Generator>SettingsSingleFileGenerator</Generator>
 | 
				
			||||||
 | 
					      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
 | 
				
			||||||
 | 
					    </None>
 | 
				
			||||||
 | 
					    <Compile Include="Properties\Settings.Designer.cs">
 | 
				
			||||||
 | 
					      <AutoGen>True</AutoGen>
 | 
				
			||||||
 | 
					      <DependentUpon>Settings.settings</DependentUpon>
 | 
				
			||||||
 | 
					      <DesignTimeSharedInput>True</DesignTimeSharedInput>
 | 
				
			||||||
 | 
					    </Compile>
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <None Include="App.config" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										12
									
								
								Bonhomme02/Bras.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Bonhomme02/Bras.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Bras : BaseBJ
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										111
									
								
								Bonhomme02/Form1.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										111
									
								
								Bonhomme02/Form1.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,111 @@
 | 
				
			|||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    partial class Form1
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Variable nécessaire au concepteur.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        private System.ComponentModel.IContainer components = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Nettoyage des ressources utilisées.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        /// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
 | 
				
			||||||
 | 
					        protected override void Dispose(bool disposing)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (disposing && (components != null))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                components.Dispose();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            base.Dispose(disposing);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #region Code généré par le Concepteur Windows Form
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
 | 
				
			||||||
 | 
					        /// le contenu de cette méthode avec l'éditeur de code.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        private void InitializeComponent()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.components = new System.ComponentModel.Container();
 | 
				
			||||||
 | 
					            this.TV = new System.Windows.Forms.PictureBox();
 | 
				
			||||||
 | 
					            this.timerImage = new System.Windows.Forms.Timer(this.components);
 | 
				
			||||||
 | 
					            this.btnEffacer = new System.Windows.Forms.Button();
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick = new System.Windows.Forms.Button();
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse = new System.Windows.Forms.Button();
 | 
				
			||||||
 | 
					            ((System.ComponentModel.ISupportInitialize)(this.TV)).BeginInit();
 | 
				
			||||||
 | 
					            this.SuspendLayout();
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // TV
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.TV.Location = new System.Drawing.Point(13, 13);
 | 
				
			||||||
 | 
					            this.TV.Name = "TV";
 | 
				
			||||||
 | 
					            this.TV.Size = new System.Drawing.Size(782, 241);
 | 
				
			||||||
 | 
					            this.TV.TabIndex = 0;
 | 
				
			||||||
 | 
					            this.TV.TabStop = false;
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // timerImage
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.timerImage.Interval = 500;
 | 
				
			||||||
 | 
					            this.timerImage.Tick += new System.EventHandler(this.timerImage_Tick);
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // btnEffacer
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.btnEffacer.Location = new System.Drawing.Point(13, 305);
 | 
				
			||||||
 | 
					            this.btnEffacer.Name = "btnEffacer";
 | 
				
			||||||
 | 
					            this.btnEffacer.Size = new System.Drawing.Size(389, 23);
 | 
				
			||||||
 | 
					            this.btnEffacer.TabIndex = 10;
 | 
				
			||||||
 | 
					            this.btnEffacer.Text = "Effacer Tout";
 | 
				
			||||||
 | 
					            this.btnEffacer.UseVisualStyleBackColor = true;
 | 
				
			||||||
 | 
					            this.btnEffacer.Click += new System.EventHandler(this.btnEffacer_Click);
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // btnStopDeplacerCTick
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Enabled = false;
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Location = new System.Drawing.Point(408, 305);
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Name = "btnStopDeplacerCTick";
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Size = new System.Drawing.Size(387, 23);
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.TabIndex = 9;
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Text = "Stop Tick";
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.UseVisualStyleBackColor = true;
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Click += new System.EventHandler(this.btnStopDeplacerCTick_Click);
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // btnCreationCarrosse
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.Location = new System.Drawing.Point(13, 276);
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.Name = "btnCreationCarrosse";
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.Size = new System.Drawing.Size(782, 23);
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.TabIndex = 11;
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.Text = "Creer Carrosse";
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.UseVisualStyleBackColor = true;
 | 
				
			||||||
 | 
					            this.btnCreationCarrosse.Click += new System.EventHandler(this.btnCreationCarrosse_Click);
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            // EcranAccueil
 | 
				
			||||||
 | 
					            // 
 | 
				
			||||||
 | 
					            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
 | 
				
			||||||
 | 
					            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
 | 
				
			||||||
 | 
					            this.ClientSize = new System.Drawing.Size(807, 415);
 | 
				
			||||||
 | 
					            this.Controls.Add(this.btnCreationCarrosse);
 | 
				
			||||||
 | 
					            this.Controls.Add(this.btnEffacer);
 | 
				
			||||||
 | 
					            this.Controls.Add(this.btnStopDeplacerCTick);
 | 
				
			||||||
 | 
					            this.Controls.Add(this.TV);
 | 
				
			||||||
 | 
					            this.Name = "EcranAccueil";
 | 
				
			||||||
 | 
					            this.Text = "Dessins Animés";
 | 
				
			||||||
 | 
					            ((System.ComponentModel.ISupportInitialize)(this.TV)).EndInit();
 | 
				
			||||||
 | 
					            this.ResumeLayout(false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private System.Windows.Forms.PictureBox TV;
 | 
				
			||||||
 | 
					        private System.Windows.Forms.Timer timerImage;
 | 
				
			||||||
 | 
					        private System.Windows.Forms.Button btnEffacer;
 | 
				
			||||||
 | 
					        private System.Windows.Forms.Button btnStopDeplacerCTick;
 | 
				
			||||||
 | 
					        private System.Windows.Forms.Button btnCreationCarrosse;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										57
									
								
								Bonhomme02/Form1.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								Bonhomme02/Form1.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,57 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.ComponentModel;
 | 
				
			||||||
 | 
					using System.Data;
 | 
				
			||||||
 | 
					using System.Drawing;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					using System.Windows.Forms;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public partial class Form1 : Form
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        private Bonhomme bonhomme;
 | 
				
			||||||
 | 
					        private Peau test;
 | 
				
			||||||
 | 
					        private BufferedGraphics bufferG = null;
 | 
				
			||||||
 | 
					        private Graphics g;
 | 
				
			||||||
 | 
					        public Form1()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            InitializeComponent();
 | 
				
			||||||
 | 
					            // Modification contre le scintillement - Creation d'une mémoire tampon graphique
 | 
				
			||||||
 | 
					            bufferG = BufferedGraphicsManager.Current.Allocate(TV.CreateGraphics(), TV.DisplayRectangle);
 | 
				
			||||||
 | 
					            g = bufferG.Graphics;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void timerImage_Tick(object sender, EventArgs e)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (/*this.bonhomme.Origine.X + this.bonhomme.Lhorizontal >= this.TV.Width*/1==1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                this.timerImage.Stop();
 | 
				
			||||||
 | 
					                this.btnStopDeplacerCTick.Enabled = false;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void btnStopDeplacerCTick_Click(object sender, EventArgs e)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.timerImage.Stop();
 | 
				
			||||||
 | 
					            this.btnStopDeplacerCTick.Enabled = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void btnEffacer_Click(object sender, EventArgs e)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Graphics gr = Graphics.FromHwnd(this.TV.Handle);
 | 
				
			||||||
 | 
					            gr.FillRectangle(new SolidBrush(this.TV.BackColor), 0, 0, this.TV.Bounds.Width, this.TV.Bounds.Height);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private void btnCreationCarrosse_Click(object sender, EventArgs e)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            test = new Peau(this.TV, 80, 80, 10, 10, Math.PI/2);
 | 
				
			||||||
 | 
					            test.Afficher(this.TV.Handle);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										12
									
								
								Bonhomme02/Jambe.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Bonhomme02/Jambe.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Jambe : BaseBJ
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										123
									
								
								Bonhomme02/Peau.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										123
									
								
								Bonhomme02/Peau.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,123 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Drawing;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					using System.Windows.Forms;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Peau : BaseDessin
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Vecteur epaisseur;
 | 
				
			||||||
 | 
					        Vecteur longueur;
 | 
				
			||||||
 | 
					        public Peau() : base()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Peau(PictureBox hebergeur) : base(hebergeur)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Peau(PictureBox hebergeur, int xy) : base(hebergeur, xy)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Peau(PictureBox hebergeur, int x, int y, double lg, double ep, double angle) : base(hebergeur,x, y)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            InitVecteurs(lg, ep, angle);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public Peau(int x, int y) : base(x, y)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public Peau(PictureBox hebergeur, int xy, Color crayon) : base(hebergeur, xy, crayon)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public Peau(PictureBox hebergeur, int x, int y, Color crayon) : base(hebergeur, x, y, crayon)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #region accesseur
 | 
				
			||||||
 | 
					        public Point CIG{ get{ return base.coordonnee - epaisseur; }}
 | 
				
			||||||
 | 
					        public Point CID{ get{ return base.coordonnee + epaisseur; }}
 | 
				
			||||||
 | 
					        public Point CSG{ get{ return (base.coordonnee - epaisseur) + longueur; }}
 | 
				
			||||||
 | 
					        public Point CSD{ get{ return (base.coordonnee + epaisseur) + longueur; }}
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        #region methode
 | 
				
			||||||
 | 
					        private void InitVecteurs(double lg, double ep, double angle)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.longueur = new Vecteur(lg, angle);
 | 
				
			||||||
 | 
					            this.epaisseur =  new Vecteur(ep, ref this.longueur, true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public override void Afficher(IntPtr handle)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if(base.Visible)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                try
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Graphics gr = Graphics.FromHwnd(handle);
 | 
				
			||||||
 | 
					                    Point[] l = new Point[4] { CIG, CID, CSD, CSG };
 | 
				
			||||||
 | 
					                    if (base.Remplir || 1==1)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        try
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            gr.FillPolygon(new SolidBrush(Color.Blue), l);
 | 
				
			||||||
 | 
					                            //gr.FillPolygon
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                        catch
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    gr.DrawPolygon(new Pen(Brushes.Black), l);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                catch
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        /*public override public void Afficher(IntPtr handle, float angle)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.angleRotation = angle;
 | 
				
			||||||
 | 
					            if (visible)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                Graphics gr = Graphics.FromHwnd(handle);
 | 
				
			||||||
 | 
					                Point[] l = new Point[4] { CSG, CSD, CID, CIG };
 | 
				
			||||||
 | 
					                if (remplir)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    gr.FillClosedCurve(new SolidBrush(fond), l);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                gr.DrawClosedCurve(new Pen(contour, eppaisseurContour), l);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }*/
 | 
				
			||||||
 | 
					        public override void Cacher(IntPtr handle)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            try
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (base.Visible && 1 == 1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Graphics gr = Graphics.FromHwnd(handle);
 | 
				
			||||||
 | 
					                    Point[] l = new Point[4] { CSG, CSD, CID, CIG };
 | 
				
			||||||
 | 
					                    if (base.Remplir)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        gr.FillClosedCurve(new SolidBrush(base.Fond), l);
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                    gr.DrawClosedCurve(new Pen(Brushes.Black), l);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            catch
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										22
									
								
								Bonhomme02/Program.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Bonhomme02/Program.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					using System.Windows.Forms;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    static class Program
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        /// Point d'entrée principal de l'application.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        [STAThread]
 | 
				
			||||||
 | 
					        static void Main()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Application.EnableVisualStyles();
 | 
				
			||||||
 | 
					            Application.SetCompatibleTextRenderingDefault(false);
 | 
				
			||||||
 | 
					            Application.Run(new Form1());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										36
									
								
								Bonhomme02/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								Bonhomme02/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
				
			|||||||
 | 
					using System.Reflection;
 | 
				
			||||||
 | 
					using System.Runtime.CompilerServices;
 | 
				
			||||||
 | 
					using System.Runtime.InteropServices;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Les informations générales relatives à un assembly dépendent de
 | 
				
			||||||
 | 
					// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
 | 
				
			||||||
 | 
					// associées à un assembly.
 | 
				
			||||||
 | 
					[assembly: AssemblyTitle("Bonhomme02")]
 | 
				
			||||||
 | 
					[assembly: AssemblyDescription("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyConfiguration("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyCompany("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyProduct("Bonhomme02")]
 | 
				
			||||||
 | 
					[assembly: AssemblyCopyright("Copyright ©  2017")]
 | 
				
			||||||
 | 
					[assembly: AssemblyTrademark("")]
 | 
				
			||||||
 | 
					[assembly: AssemblyCulture("")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
 | 
				
			||||||
 | 
					// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
 | 
				
			||||||
 | 
					// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
 | 
				
			||||||
 | 
					[assembly: ComVisible(false)]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
 | 
				
			||||||
 | 
					[assembly: Guid("b3c7d374-80da-45f0-b97f-6320169c1be7")]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//      Version principale
 | 
				
			||||||
 | 
					//      Version secondaire
 | 
				
			||||||
 | 
					//      Numéro de build
 | 
				
			||||||
 | 
					//      Révision
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
 | 
				
			||||||
 | 
					// en utilisant '*', comme indiqué ci-dessous :
 | 
				
			||||||
 | 
					// [assembly: AssemblyVersion("1.0.*")]
 | 
				
			||||||
 | 
					[assembly: AssemblyVersion("1.0.0.0")]
 | 
				
			||||||
 | 
					[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
				
			||||||
							
								
								
									
										71
									
								
								Bonhomme02/Properties/Resources.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								Bonhomme02/Properties/Resources.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
				
			|||||||
 | 
					//------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					// <auto-generated>
 | 
				
			||||||
 | 
					//     Ce code a été généré par un outil.
 | 
				
			||||||
 | 
					//     Version du runtime :4.0.30319.42000
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//     Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
 | 
				
			||||||
 | 
					//     le code est régénéré.
 | 
				
			||||||
 | 
					// </auto-generated>
 | 
				
			||||||
 | 
					//------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02.Properties
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// <summary>
 | 
				
			||||||
 | 
					    ///   Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
 | 
				
			||||||
 | 
					    /// </summary>
 | 
				
			||||||
 | 
					    // Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
 | 
				
			||||||
 | 
					    // à l'aide d'un outil, tel que ResGen ou Visual Studio.
 | 
				
			||||||
 | 
					    // Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
 | 
				
			||||||
 | 
					    // avec l'option /str ou régénérez votre projet VS.
 | 
				
			||||||
 | 
					    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
 | 
				
			||||||
 | 
					    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
 | 
				
			||||||
 | 
					    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
				
			||||||
 | 
					    internal class Resources
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static global::System.Resources.ResourceManager resourceMan;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static global::System.Globalization.CultureInfo resourceCulture;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
 | 
				
			||||||
 | 
					        internal Resources()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        ///   Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
				
			||||||
 | 
					        internal static global::System.Resources.ResourceManager ResourceManager
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if ((resourceMan == null))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Bonhomme02.Properties.Resources", typeof(Resources).Assembly);
 | 
				
			||||||
 | 
					                    resourceMan = temp;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                return resourceMan;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// <summary>
 | 
				
			||||||
 | 
					        ///   Remplace la propriété CurrentUICulture du thread actuel pour toutes
 | 
				
			||||||
 | 
					        ///   les recherches de ressources à l'aide de cette classe de ressource fortement typée.
 | 
				
			||||||
 | 
					        /// </summary>
 | 
				
			||||||
 | 
					        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
				
			||||||
 | 
					        internal static global::System.Globalization.CultureInfo Culture
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return resourceCulture;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            set
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                resourceCulture = value;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										117
									
								
								Bonhomme02/Properties/Resources.resx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										117
									
								
								Bonhomme02/Properties/Resources.resx
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,117 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="utf-8"?>
 | 
				
			||||||
 | 
					<root>
 | 
				
			||||||
 | 
					  <!-- 
 | 
				
			||||||
 | 
					    Microsoft ResX Schema 
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Version 2.0
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    The primary goals of this format is to allow a simple XML format 
 | 
				
			||||||
 | 
					    that is mostly human readable. The generation and parsing of the 
 | 
				
			||||||
 | 
					    various data types are done through the TypeConverter classes 
 | 
				
			||||||
 | 
					    associated with the data types.
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Example:
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    ... ado.net/XML headers & schema ...
 | 
				
			||||||
 | 
					    <resheader name="resmimetype">text/microsoft-resx</resheader>
 | 
				
			||||||
 | 
					    <resheader name="version">2.0</resheader>
 | 
				
			||||||
 | 
					    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
 | 
				
			||||||
 | 
					    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
 | 
				
			||||||
 | 
					    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
 | 
				
			||||||
 | 
					    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
 | 
				
			||||||
 | 
					    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
 | 
				
			||||||
 | 
					        <value>[base64 mime encoded serialized .NET Framework object]</value>
 | 
				
			||||||
 | 
					    </data>
 | 
				
			||||||
 | 
					    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
 | 
				
			||||||
 | 
					        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
 | 
				
			||||||
 | 
					        <comment>This is a comment</comment>
 | 
				
			||||||
 | 
					    </data>
 | 
				
			||||||
 | 
					                
 | 
				
			||||||
 | 
					    There are any number of "resheader" rows that contain simple 
 | 
				
			||||||
 | 
					    name/value pairs.
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Each data row contains a name, and value. The row also contains a 
 | 
				
			||||||
 | 
					    type or mimetype. Type corresponds to a .NET class that support 
 | 
				
			||||||
 | 
					    text/value conversion through the TypeConverter architecture. 
 | 
				
			||||||
 | 
					    Classes that don't support this are serialized and stored with the 
 | 
				
			||||||
 | 
					    mimetype set.
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    The mimetype is used for serialized objects, and tells the 
 | 
				
			||||||
 | 
					    ResXResourceReader how to depersist the object. This is currently not 
 | 
				
			||||||
 | 
					    extensible. For a given mimetype the value must be set accordingly:
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    Note - application/x-microsoft.net.object.binary.base64 is the format 
 | 
				
			||||||
 | 
					    that the ResXResourceWriter will generate, however the reader can 
 | 
				
			||||||
 | 
					    read any of the formats listed below.
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    mimetype: application/x-microsoft.net.object.binary.base64
 | 
				
			||||||
 | 
					    value   : The object must be serialized with 
 | 
				
			||||||
 | 
					            : System.Serialization.Formatters.Binary.BinaryFormatter
 | 
				
			||||||
 | 
					            : and then encoded with base64 encoding.
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    mimetype: application/x-microsoft.net.object.soap.base64
 | 
				
			||||||
 | 
					    value   : The object must be serialized with 
 | 
				
			||||||
 | 
					            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
 | 
				
			||||||
 | 
					            : and then encoded with base64 encoding.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    mimetype: application/x-microsoft.net.object.bytearray.base64
 | 
				
			||||||
 | 
					    value   : The object must be serialized into a byte array 
 | 
				
			||||||
 | 
					            : using a System.ComponentModel.TypeConverter
 | 
				
			||||||
 | 
					            : and then encoded with base64 encoding.
 | 
				
			||||||
 | 
					    -->
 | 
				
			||||||
 | 
					  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
 | 
				
			||||||
 | 
					    <xsd:element name="root" msdata:IsDataSet="true">
 | 
				
			||||||
 | 
					      <xsd:complexType>
 | 
				
			||||||
 | 
					        <xsd:choice maxOccurs="unbounded">
 | 
				
			||||||
 | 
					          <xsd:element name="metadata">
 | 
				
			||||||
 | 
					            <xsd:complexType>
 | 
				
			||||||
 | 
					              <xsd:sequence>
 | 
				
			||||||
 | 
					                <xsd:element name="value" type="xsd:string" minOccurs="0" />
 | 
				
			||||||
 | 
					              </xsd:sequence>
 | 
				
			||||||
 | 
					              <xsd:attribute name="name" type="xsd:string" />
 | 
				
			||||||
 | 
					              <xsd:attribute name="type" type="xsd:string" />
 | 
				
			||||||
 | 
					              <xsd:attribute name="mimetype" type="xsd:string" />
 | 
				
			||||||
 | 
					            </xsd:complexType>
 | 
				
			||||||
 | 
					          </xsd:element>
 | 
				
			||||||
 | 
					          <xsd:element name="assembly">
 | 
				
			||||||
 | 
					            <xsd:complexType>
 | 
				
			||||||
 | 
					              <xsd:attribute name="alias" type="xsd:string" />
 | 
				
			||||||
 | 
					              <xsd:attribute name="name" type="xsd:string" />
 | 
				
			||||||
 | 
					            </xsd:complexType>
 | 
				
			||||||
 | 
					          </xsd:element>
 | 
				
			||||||
 | 
					          <xsd:element name="data">
 | 
				
			||||||
 | 
					            <xsd:complexType>
 | 
				
			||||||
 | 
					              <xsd:sequence>
 | 
				
			||||||
 | 
					                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
				
			||||||
 | 
					                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
 | 
				
			||||||
 | 
					              </xsd:sequence>
 | 
				
			||||||
 | 
					              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
 | 
				
			||||||
 | 
					              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
 | 
				
			||||||
 | 
					              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
 | 
				
			||||||
 | 
					            </xsd:complexType>
 | 
				
			||||||
 | 
					          </xsd:element>
 | 
				
			||||||
 | 
					          <xsd:element name="resheader">
 | 
				
			||||||
 | 
					            <xsd:complexType>
 | 
				
			||||||
 | 
					              <xsd:sequence>
 | 
				
			||||||
 | 
					                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
 | 
				
			||||||
 | 
					              </xsd:sequence>
 | 
				
			||||||
 | 
					              <xsd:attribute name="name" type="xsd:string" use="required" />
 | 
				
			||||||
 | 
					            </xsd:complexType>
 | 
				
			||||||
 | 
					          </xsd:element>
 | 
				
			||||||
 | 
					        </xsd:choice>
 | 
				
			||||||
 | 
					      </xsd:complexType>
 | 
				
			||||||
 | 
					    </xsd:element>
 | 
				
			||||||
 | 
					  </xsd:schema>
 | 
				
			||||||
 | 
					  <resheader name="resmimetype">
 | 
				
			||||||
 | 
					    <value>text/microsoft-resx</value>
 | 
				
			||||||
 | 
					  </resheader>
 | 
				
			||||||
 | 
					  <resheader name="version">
 | 
				
			||||||
 | 
					    <value>2.0</value>
 | 
				
			||||||
 | 
					  </resheader>
 | 
				
			||||||
 | 
					  <resheader name="reader">
 | 
				
			||||||
 | 
					    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
				
			||||||
 | 
					  </resheader>
 | 
				
			||||||
 | 
					  <resheader name="writer">
 | 
				
			||||||
 | 
					    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
 | 
				
			||||||
 | 
					  </resheader>
 | 
				
			||||||
 | 
					</root>
 | 
				
			||||||
							
								
								
									
										30
									
								
								Bonhomme02/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Bonhomme02/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
				
			|||||||
 | 
					//------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					// <auto-generated>
 | 
				
			||||||
 | 
					//     This code was generated by a tool.
 | 
				
			||||||
 | 
					//     Runtime Version:4.0.30319.42000
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					//     Changes to this file may cause incorrect behavior and will be lost if
 | 
				
			||||||
 | 
					//     the code is regenerated.
 | 
				
			||||||
 | 
					// </auto-generated>
 | 
				
			||||||
 | 
					//------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02.Properties
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
				
			||||||
 | 
					    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
 | 
				
			||||||
 | 
					    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static Settings Default
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return defaultInstance;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										7
									
								
								Bonhomme02/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Bonhomme02/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
				
			|||||||
 | 
					<?xml version='1.0' encoding='utf-8'?>
 | 
				
			||||||
 | 
					<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
 | 
				
			||||||
 | 
					  <Profiles>
 | 
				
			||||||
 | 
					    <Profile Name="(Default)" />
 | 
				
			||||||
 | 
					  </Profiles>
 | 
				
			||||||
 | 
					  <Settings />
 | 
				
			||||||
 | 
					</SettingsFile>
 | 
				
			||||||
							
								
								
									
										12
									
								
								Bonhomme02/Tete.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Bonhomme02/Tete.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Tete
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										94
									
								
								Bonhomme02/Vecteur.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								Bonhomme02/Vecteur.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,94 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Drawing;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Numerics;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Vecteur
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        #region donnée
 | 
				
			||||||
 | 
					        private Vecteur parent = null;
 | 
				
			||||||
 | 
					        private Complex vecteur;
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					        #region accesseur
 | 
				
			||||||
 | 
					        public double Angle
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (parent != null)
 | 
				
			||||||
 | 
					                    return parent.Angle - Math.PI/2;
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                    return vecteur.Phase;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            set
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if (parent != null)
 | 
				
			||||||
 | 
					                    Console.WriteLine("Erreur : La définition de l'angle d'un enfant ne peut-être fait !");
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                    vecteur = Complex.FromPolarCoordinates(vecteur.Magnitude, value);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        public int X
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return (int)vecteur.Real;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public int Y
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            get
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return (int)vecteur.Imaginary;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					        #region constructeur
 | 
				
			||||||
 | 
					        public Vecteur()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public Vecteur(double longueur, double angle)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            vecteur = Complex.FromPolarCoordinates(longueur, angle);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public Vecteur(double longueur, ref Vecteur parent, bool flag) : this(longueur, parent.Angle - Math.PI / 2)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            this.parent = parent;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #region operateur
 | 
				
			||||||
 | 
					        public static explicit operator Point(Vecteur v) // Rsique de perte de précision donc explicit
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Point(v.X, v.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public static implicit operator Vecteur(Point pt)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Complex c = new Complex(pt.X, pt.Y);
 | 
				
			||||||
 | 
					            return new Vecteur(c.Magnitude, c.Phase);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public static Point operator +(Vecteur v, Point pt)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Point(v.X + pt.X, v.Y + pt.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public static Point operator +(Point pt, Vecteur v)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Point(v.X + pt.X, v.Y + pt.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public static Point operator -(Vecteur v, Point pt)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Point(v.X - pt.X, v.Y - pt.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        public static Point operator -(Point pt, Vecteur v)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return new Point(pt.X - v.X, pt.Y - v.Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        #endregion
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					#endregion
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										12
									
								
								Bonhomme02/Vecteur_.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Bonhomme02/Vecteur_.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using System.Linq;
 | 
				
			||||||
 | 
					using System.Text;
 | 
				
			||||||
 | 
					using System.Threading.Tasks;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace Bonhomme02
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    class Vecteur_
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Reference in New Issue
	
	Block a user